Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Andreas Ahlborn's Blog

 

I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

In my spare time, I love to play games (a lot), currently Dark Souls 2 & Hearthstone. I have three Sons who are all passionate gamers, too.

 

Member Blogs

Posted by Andreas Ahlborn on Tue, 26 Aug 2014 05:24:00 EDT in Programming
Why Free-to-Play is a good thing if you are seriously into Zombies.


Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...


Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why


Posted by Andreas Ahlborn on Thu, 27 Mar 2014 11:06:00 EDT in
Attempt to come up with a Litmustest for Customers if the Monetization model of a game can be considered fair.


Posted by Andreas Ahlborn on Thu, 27 Feb 2014 05:37:00 EST in Business/Marketing, Design
What does it need for the F2P-model to win back some trust of its customers?


Posted by Andreas Ahlborn on Thu, 09 Jan 2014 10:09:00 EST in
Is the average Quality of DLCs going up or what?



Andreas Ahlborn's Comments

Comment In: [Blog - 09/11/2014 - 07:48]

It says a lot about ...

It says a lot about one s personality if you can t silence the inner critic. r n r nI guess it mostly has to do with the fact how self-absorbed one is with his opinions etc. r n r nFor me personally it has enrichened the experience I get ...

Comment In: [News - 09/04/2014 - 05:10]

Pratchett deserves better than her ...

Pratchett deserves better than her contract works. The piece about her pretty much shows that when a writer is not leading the team, but is more of a narrative filler of the gameplay gaps, you ll never get something memorable storywise. r n r nSay what you want about Levine, ...

Comment In: [Blog - 08/26/2014 - 12:40]

I like your idea with ...

I like your idea with the show-off ship achievement, r nand no I don t think the developer of a game has to be a virtuoso at his own game, r nwho beats it on the highest level. r n r nThere is an anecdote about the austrian composer Franz ...

Comment In: [Blog - 08/27/2014 - 01:16]

I m not so sure ...

I m not so sure if besides the monetary value for the developer the diversification/fragmentation of potential investments offers any value for players, it surely creates the illusion it does, I ll give you that. r n r nIts a kind of stage magic: Make something magically appear out of ...

Comment In: [News - 08/25/2014 - 04:23]

Same here Great talk. r ...

Same here Great talk. r nAI is pretty much the most interesting thing when it comes to card games. I wonder what it would take to develop a truely expert AI that could beat the best players in the world. r n r nThe talker seems refreshingly unconvential. Not assuring ...

Comment In: [Blog - 08/22/2014 - 10:24]

As long as this industry ...

As long as this industry is comfortable with bleeding out their talents and making permanent crunch a kind of rite of passage, most studios will look at 40somethings with questions like: r n r n-Is he/she physically able to go 70 hours a week r n-Is he/she comforatble with puting ...