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Andreas Ahlborn's Blog


I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

I have three Sons who are all passionate gamers, too.


Member Blogs

Posted by Andreas Ahlborn on Fri, 09 Jan 2015 01:32:00 EST in Business/Marketing, Design, Console/PC, Social/Online
Small near-term business decisions can effect your game in the long run big time.

Posted by Andreas Ahlborn on Wed, 26 Nov 2014 02:19:00 EST in Design, Console/PC
How I learned to stop worrying and love the Metagame in Bungies 500M$-Shlooter.

Posted by Andreas Ahlborn on Mon, 13 Oct 2014 02:11:00 EDT in
The reason why everybody loves Zombie games.

Posted by Andreas Ahlborn on Thu, 09 Oct 2014 05:08:00 EDT in Business/Marketing, Console/PC
Trophies are useful vor gamedevelopers/publishers, too

Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...

Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why

Andreas Ahlborn's Comments

Comment In: [News - 11/19/2015 - 09:32]

The power of the medium ...

The power of the medium is so much... r n r nI somewhat agree with that, VR is for sure a medium that has a lot of trauma potential, especially for users that are vulnerable to this kind of experience. I suppose its at least a third of the population ...

Comment In: [Blog - 11/09/2015 - 04:26]

Great Insights. There is a ...

Great Insights. There is a lot to be learned here. r n r nPart of why games like China Life are so easy to get obessed with despite the cuteness factor , is the fact that they propagate a Paradise that can be managed with technical means. Paradise is a ...

Comment In: [Blog - 10/15/2015 - 02:11]

I 'm now in a ...

I 'm now in a phase of prepping for a gradual return to work, which I 'm both excited and very anxious about with mental health issues still a big stigma and that nobody knows why I 've been off. So I fear a thick atmosphere to try and cut ...

Comment In: [Feature - 06/12/2012 - 04:50]

I wished I had known ...

I wished I had known the neuroscience of Horror survival games some years ago. To this day its a conundrum to me, why horror survival was so fascinating for me. Why we actually enjoy being scared. It must be something from way back in our childhoods when we loved to ...

Comment In: [Blog - 10/05/2015 - 01:52]

Vanity based monetization doesn t ...

Vanity based monetization doesn t work well in a threatening environment. Blizzard tried to monetize new Champions which are pure vanity items and as far as I can tell this completely failed. I hardly see any player playing with these new Chapions, maybe every 50th Game The cardpool has grown ...

Comment In: [Blog - 10/05/2015 - 01:48]

For now the choice of ...

For now the choice of Flash or HTML5 seems irrelevant. r n r nInteresting Findings. My company is currently evaluating if we should switch/convert our flash games to HTML5 to stop the declining trend. We have about 66 desktop customers and 33 mobile, so the idea is that if we ...