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Andreas Ahlborn's Blog


I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

In my spare time, I love to play games (a lot), currently Destiny, Destiny & Destiny. I have three Sons who are all passionate gamers, too.


Member Blogs

Posted by Andreas Ahlborn on Fri, 09 Jan 2015 01:32:00 EST in Business/Marketing, Design, Console/PC, Social/Online
Small near-term business decisions can effect your game in the long run big time.

Posted by Andreas Ahlborn on Wed, 26 Nov 2014 02:19:00 EST in Design, Console/PC
How I learned to stop worrying and love the Metagame in Bungies 500M$-Shlooter.

Posted by Andreas Ahlborn on Mon, 13 Oct 2014 02:11:00 EDT in
The reason why everybody loves Zombie games.

Posted by Andreas Ahlborn on Thu, 09 Oct 2014 05:08:00 EDT in Business/Marketing, Console/PC
Trophies are useful vor gamedevelopers/publishers, too

Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...

Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why

Andreas Ahlborn's Comments

Comment In: [Feature - 06/20/2006 - 12:00]

I m just saying that ...

I m just saying that the tone of this post-mortem is not right. r n r nFor someone reading this it comes across as if Cage did a AAA-game all by himself. Compare that to how Druckmann/Straley speak about The Last of Us, or Levine talks about B:I. r n ...

Comment In: [Blog - 01/21/2015 - 12:33]

@Ben r n r n ...

@Ben r n r n After over a decade of continual power creep, WoW has fields upon fields of content that is now ignored by players, as will Destiny if it survives for that long. r n r nNever played WoW so can t say aything to that, but in ...

Comment In: [News - 01/23/2015 - 07:10]

Great game, indeed. r n ...

Great game, indeed. r n r nI also loved how Looking Glass opened their developing tools and allowed Fan Missions, that easily doubled the funtime I had with all 3 first official Releases, back in the day you could also get a really good impression when trying to design one ...

Comment In: [Blog - 01/20/2015 - 04:58]

From a Combat Designers view, ...

From a Combat Designers view, i would like to get your opinion how you think Bungie handled the overall Combat in Destiny. r n r nI feel that the decision to ban elematal weapon damage which plays a keyrole in CooP/campaign from the PvP where it has no function at ...

Comment In: [Blog - 01/09/2015 - 01:32]

We don t need rulebooks ...

We don t need rulebooks and refs to say don t go here, it s out of bounds. Instead we just prevent the player from going out of bounds. r n r nMy problem with your argument is that you obviously believe that rule enforcing should somehow be written into ...

Comment In: [News - 01/06/2015 - 07:18]

People don t commit crimes ...

People don t commit crimes despite being punished, people avoid crimes if there is a high probability risk that they can t avoid punishment. r n r nIt s functional, not ideal but its part of the formula. r n r nYou can argue along the lines that legalizing abortion ...