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Alistair Doulin's Comments

Comment In: [Blog - 11/08/2011 - 10:14]

Great point Timothee. It's easy ...

Great point Timothee. It's easy to forget particularly deep in crunch that the creation of code is often the easiest part. It's not until weeks or months later that you go back over this code that the real challenge begins. Code reviews and pair programming are great ways of reducing ...

Comment In: [News - 05/30/2011 - 05:03]

Great list. We also use ...

Great list. We also use Acunote - http://www.acunote.com. It lets us to task tracking using Scrum and has a nice built in wiki for game design docs and other collaboration.

Comment In: [News - 03/16/2011 - 04:50]

I think it's more about ...

I think it's more about shifting the mindset away from base building to a new style of play. In tower defence games the buildings you construct are primary tools, that is, they attack the enemy. Unlike regular RTS games where buildings are secondary tools that are used to achieve some ...

Comment In: [Feature - 03/08/2011 - 04:10]

It's been lower than we ...

It's been lower than we were hoping, but about what I expected. We had over 100k downloads with Open Feint Free Game of the Day which I highly recommend to other developers. We've had spikes for various reasons but so far it's not enough to live off. We're planning lots ...

Comment In: [News - 03/09/2011 - 02:22]

In usual game development I ...

In usual game development I agree Tyler. However as this was our first little test project as a team together and we had no publisher expecting a particular deadline, we felt it best to just push back the release. The concern was neither money nor talent, we thought of it ...

Comment In: [Blog - 02/18/2011 - 10:00]

I'd be more than happy ...

I'd be more than happy for you to do that Vivien. Please provide me with the link and I'll link to it from my original post on my blog as well.

Comment In: [Blog - 02/03/2011 - 07:58]

Ah, thanks for asking Glenn, ...

Ah, thanks for asking Glenn, I had forgotten to make reference to this. I am a strong advocate for SCRUM and I use it to shape the way I set up our development team as much as possible. As we are all working remotely there are 4 of us it ...

Comment In: [News - 01/31/2011 - 01:16]

I did this course last ...

I did this course last year and it was excellent. I also wrote a review: http://www.gamasutra.com/blogs/AlistairDoulin/20100331/4824/Reviewing A ScrumMaster For Games Course.php

Comment In: [Blog - 01/21/2011 - 12:54]

I completely agree with Luis. ...

I completely agree with Luis. Just imagine what gamers are experiencing when they hit your page. They simply see a black screen with an install unity button on it. I'd be interested to see your bounce rate if you included some screenshots and even a video to convince them it's ...

Comment In: [Blog - 12/15/2010 - 11:52]

They are releasing a basic ...

They are releasing a basic Android version in the future. I highly recommend Sprite Manager 2 for 2D usage. It's disappointing that the native support for 2D is so weak, but this is a great alternative for the time being.

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