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October 23, 2014
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Alex Rose's Blog

 

I'm an indie developer from Manchester. I won Ludum Dare 28's innovation category with Rude Bear Resurrection, and I'm making that into a full game. I'm a serial game jammer (Every Ludum Dare since 30, every GGJ since 2014, EGX Rezzed's jam in person etc.), and I've done a lot of shows, Tokyo Game Show, EGX etc. etc.

My games have been featured in various publications (The Guardian, PC Gamer, Rock Paper Shotgun, TheSixthAxis, The AV Club etc.)

I also have a BSc (Hons) in Physics from the University of Manchester.

https://twitter.com/vorpal_games

http://vorpal-games.com/

 

 

Member Blogs

Posted by Alex Rose on Tue, 14 Oct 2014 02:07:00 EDT in Business/Marketing, Indie
My experiences applying some lessons I learnt from Rami Ismail and Mike Bithell on getting the best out of events.


Posted by Alex Rose on Wed, 27 Aug 2014 06:39:00 EDT in Design, Programming, Console/PC, Indie
A discussion of Rude Bear RPG, which was made in one weekend at Insomnia52 Gaming Festival for Ludum Dare 30.


Posted by Alex Rose on Fri, 11 Jul 2014 07:09:00 EDT in Programming, Indie
Derivation and implementation of a projectile system that will analytically target a character and attack them.


Posted by Alex Rose on Tue, 29 Apr 2014 12:04:00 EDT in Design, Programming, Art, Indie
An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series.


Posted by Alex Rose on Wed, 02 Apr 2014 06:03:00 EDT in Design, Programming, Art, Indie
A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham.


Posted by Alex Rose on Wed, 18 Dec 2013 04:57:00 EST in Design, Programming, Indie
An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare.



Alex Rose's Comments

Comment In: [Blog - 10/14/2014 - 02:07]

If it helps - Tokyo ...

If it helps - Tokyo Game Show was free to exhibit - event costs were paid by Sony, and the booth was completely empty. I asked the devs around me if they wanted it and they didn 't. I don 't think we were even on management 's radar, and ...

Comment In: [News - 10/13/2014 - 05:46]

To be honest, if Unity ...

To be honest, if Unity was bought by anyone, I 'd much rather it be Google or Facebook than Microsoft, and.. I can 't off the top of my head come up with anyone else who 'd have both the money and interest in buying Unity. r n r nI ...

Comment In: [News - 08/19/2014 - 01:26]

I really hope they make ...

I really hope they make an AR Pok mon game using 3GS where you catch Pok mon in real life. Urban areas would have urban style Pok mon, beaches would have sandy things etc. and legendaries would be in extremely hard to reach locations. Different Pok mon would come from ...

Comment In: [Blog - 07/11/2014 - 07:09]

Hey, nice one. r n ...

Hey, nice one. r n r nYou can actually reduce this a bit more, since drag is based on density, so it 's proportional to mass, so you can yank that out of your constant and reduced the first equation to: r n r nm a m g-c v r ...

Comment In: [News - 01/30/2014 - 09:52]

This is a really cool ...

This is a really cool idea, and it could spread to everyone with a Wii U in the next year with the advancements made on modding the Wii U pad to work on PC. r n r nhttps://www.youtube.com/watch v m8YgVVtNRjg r n r nAt Chaos Communications Convention they showed Dolphin ...

Comment In: [Blog - 12/18/2013 - 04:57]

Thanks a lot, glad you ...

Thanks a lot, glad you enjoyed it