My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Blogs

Alex Rose's Blog

I'm an aspiring indie games developer, currently making my first Android/iOS game in C# in Unity, which has been in production since June. I design by the philosophy that I would only make something I would play, so I'm being very ambitious and trying to make what I would deem one of the few truly fun, high quality smartphone games.

I also study Physics at the University of Manchester.

https://twitter.com/vorpal_games

http://www.facebook.com/RotationStat

http://vorpal-games.com/

Member Blogs

Making Games with No Previous Experience - Part 2: 2D Art
Posted by Alex Rose on Tue, 27 Nov 2012 07:34:00 EST in Art, Indie
So, you love the idea of making games but you have no knowledge of any the skills necessary to do so? Fear not! I was in the same position a year ago, but all you need to break is the psychological barrier that you’re missing years of experience.
Read More... | 0 Comments

Making Games with No Previous Experience - Part 1: Code   Featured Blogs
Posted by Alex Rose on Tue, 20 Nov 2012 07:27:00 EST in Indie, Programming
A year ago I had no knowledge of the skills necessary to develop games, but I've self taught everything required to create a huge 2D puzzle game, from coding to art & VGM. In this series I'll share the ways I've found most efficient to learn quickly.
Read More... | 3 Comments

Stirring Up a Storm in Unity's Shuriken  Featured Blogs
Posted by Alex Rose on Mon, 30 Jul 2012 07:29:00 EDT in Design
Advice on making tornadoes/twisters/black holes/whirlpools in Unity's Shuriken particle system.
Read More... | 7 Comments

   

Alex Rose's Comments

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

This is fantastic news ...

This is fantastic news

Comment In: GameStop's argument for preowned video games [News - 02/13/2013 - 10:57]

60 Where did they pull ...

60 Where did they pull that number from Did they ask 5 people and 3 said they wouldn 't r n r nAbsolute nonsense - even if that number were accurate, people would just say they would refuse to buy the console to put on a facade, like when MW2 ...

Comment In: The 9 common mistakes every indie game studio should avoid [News - 11/21/2012 - 06:26]

Great list r n r ...

Great list r n r nI do get really paranoid about point 9 a lot. There are features that have been in my game since the first few weeks, and I wonder if they 're bad and I 've just gotten used to them. I like to install a beta ...

Comment In: GameMaker aims to be the Unity of 2D games with new releases [News - 09/20/2012 - 12:14]

Even without them, just with ...

Even without them, just with Unify 's bogstandard sprite manager script, Unity is the Unity of 2D.

Comment In: Stirring Up a Storm in Unity's Shuriken [Blog - 07/30/2012 - 07:29]

True, but at that point ...

True, but at that point you may as well code your own particle system from scratch. r n r nI think the simplest solution would be for Unity themselves to just add a polar tab that can convert your points to cartesian. It 'd probably be minimal effort on their ...

   

UBM Tech