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April 25, 2018
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Alex Belzer's Comments

Comment In: [Blog - 10/21/2016 - 09:04]

Perhaps the problem with a ...

Perhaps the problem with a lack of personal consequence for moral decisions is that interiority isn 't usually modeled. What I mean is, in the real world a lot of our moral behavior is influenced by empathy and guilt. Virtual characters are seldom burdened with interior, emotional lives, by which ...

Comment In: [News - 07/25/2016 - 04:12]

Surprised no talk about storytelling ...

Surprised no talk about storytelling or cutting/editing--Chung 's previous work is insanely brilliant, and I 'm sure I 'm not the only one waiting to see how he develops his cinematic language for games

Comment In: [News - 07/14/2016 - 05:46]

Justine, the DLC for Amnesia: ...

Justine, the DLC for Amnesia: Dark Descent did a similar thing with permadeath, and I can attest that raising the stakes can make a game much more intense Horror seems like the perfect use for permadeath, I think you guys are on the right track r n r nToo many ...

Comment In: [News - 06/20/2016 - 09:30]

And here I thought everything ...

And here I thought everything was going to go smoothly for my new game, Scrolls of Sky Edge.

Comment In: [Blog - 06/07/2016 - 10:11]

It 's always great to ...

It 's always great to hear from someone also interested in the interior lives of our video game characters I find interacting with AI companions so much more fascinating, when done correctly, than killing endless hordes, but that doesn 't seem to carry as much interest for the majority of ...

Comment In: [Blog - 01/04/2016 - 01:31]

My boyfriend and I are ...

My boyfriend and I are obsessed with this game. Obsessed. Just wanted to say--great job

Comment In: [Blog - 08/03/2015 - 04:08]

I 'm not sure the ...

I 'm not sure the problem you mention has anything to do with linear media. I think you could say that Simple media only answers questions deeper, subtler, more meaningful media asks them and allows the viewer to provide the answers. trying to stay away from a good/bad binary . ...

Comment In: [Blog - 07/06/2015 - 01:34]

I 'm one of those ...

I 'm one of those freaks who has deeply loved almost everything they 've made. r n r n Being wrong will set you free -- When Tales announced leaving the industry, I remember they admitted that they completely missed the mark. They realized they couldn 't play the game ...

Comment In: [News - 06/22/2015 - 06:39]

I love Tale of Tales. ...

I love Tale of Tales. And I 'm pretty sure they 're just trolling us.

Comment In: [Feature - 03/19/2008 - 05:20]

Final Fantasy VI, and the ...

Final Fantasy VI, and the rest is commentary.

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