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January 17, 2019
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Alex Belzer's Comments

Comment In: [Blog - 04/16/2018 - 09:53]

Thanks I have at least ...

Thanks I have at least three more articles coming so stay tuned

Comment In: [Blog - 03/19/2018 - 11:07]

First of all, I love ...

First of all, I love your game Honored to have you reply. r n r nThis looks like a neat tool, I 'm going to bookmark it. However, this tool is doing the exact opposite of what my script is doing. The tool you linked is for creating sprite sheets. ...

Comment In: [News - 10/22/2015 - 04:09]

Metroid 2. r n r ...

Metroid 2. r n r nNuff said.

Comment In: [Blog - 01/13/2015 - 07:48]

The crafting, resource management, survival ...

The crafting, resource management, survival sim aspects of the game mapped really well to the theme I thought, but it 's a genre that is TOTALLY in right now, right The post-apocalypse is a settings gamers can 't seem to get enough these day. Part of the game 's success ...

Comment In: [Blog - 12/13/2016 - 10:08]

How have you not included ...

How have you not included Ico, or more recently The Last Guardian, in your analysis

Comment In: [News - 11/28/2016 - 09:57]

See also: Phil Fish--but only ...

See also: Phil Fish--but only in terms of hobby haters trying to destroy someone 's career. r n r nI also feel for Hello Games. As a developer this is my biggest fear. But don 't you feel that in this case, the backlash NMS received is similar to Peter ...

Comment In: [Blog - 10/21/2016 - 09:04]

Perhaps the problem with a ...

Perhaps the problem with a lack of personal consequence for moral decisions is that interiority isn 't usually modeled. What I mean is, in the real world a lot of our moral behavior is influenced by empathy and guilt. Virtual characters are seldom burdened with interior, emotional lives, by which ...

Comment In: [News - 07/25/2016 - 04:12]

Surprised no talk about storytelling ...

Surprised no talk about storytelling or cutting/editing--Chung 's previous work is insanely brilliant, and I 'm sure I 'm not the only one waiting to see how he develops his cinematic language for games

Comment In: [News - 07/14/2016 - 05:46]

Justine, the DLC for Amnesia: ...

Justine, the DLC for Amnesia: Dark Descent did a similar thing with permadeath, and I can attest that raising the stakes can make a game much more intense Horror seems like the perfect use for permadeath, I think you guys are on the right track r n r nToo many ...

Comment In: [News - 06/20/2016 - 09:30]

And here I thought everything ...

And here I thought everything was going to go smoothly for my new game, Scrolls of Sky Edge.

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