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April 21, 2018
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Alex Belzer's Blog

 
 

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Posted by Alex Belzer on Mon, 16 Apr 2018 09:53:00 EDT in Programming, Console/PC, Indie
On-going series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.


Posted by Alex Belzer on Mon, 19 Mar 2018 11:07:00 EDT in Programming, Indie
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible. First up is the complicated world of importing assets into your Unity project.


Posted by Alex Belzer on Wed, 03 Aug 2011 11:30:00 EDT in
"My Only Crime Is My Love For Absolute Chaos "


Posted by Alex Belzer on Thu, 23 Jun 2011 10:26:00 EDT in Design
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.


Posted by Alex Belzer on Tue, 07 Sep 2010 05:00:00 EDT in Design
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.


Posted by Alex Belzer on Wed, 28 Jul 2010 05:52:00 EDT in Art
A reaction to Niklas Akerbald's No More Sweden presentation on art and videogames.



Alex Belzer's Comments

Comment In: [Blog - 04/16/2018 - 09:53]

Thanks I have at least ...

Thanks I have at least three more articles coming so stay tuned

Comment In: [Blog - 03/19/2018 - 11:07]

First of all, I love ...

First of all, I love your game Honored to have you reply. r n r nThis looks like a neat tool, I 'm going to bookmark it. However, this tool is doing the exact opposite of what my script is doing. The tool you linked is for creating sprite sheets. ...

Comment In: [News - 10/22/2015 - 04:09]

Metroid 2. r n r ...

Metroid 2. r n r nNuff said.

Comment In: [Blog - 01/13/2015 - 07:48]

The crafting, resource management, survival ...

The crafting, resource management, survival sim aspects of the game mapped really well to the theme I thought, but it 's a genre that is TOTALLY in right now, right The post-apocalypse is a settings gamers can 't seem to get enough these day. Part of the game 's success ...

Comment In: [Blog - 12/13/2016 - 10:08]

How have you not included ...

How have you not included Ico, or more recently The Last Guardian, in your analysis

Comment In: [News - 11/28/2016 - 09:57]

See also: Phil Fish--but only ...

See also: Phil Fish--but only in terms of hobby haters trying to destroy someone 's career. r n r nI also feel for Hello Games. As a developer this is my biggest fear. But don 't you feel that in this case, the backlash NMS received is similar to Peter ...