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May 18, 2013
 
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Blogs

Aleksander Adamkiewicz's Comments

Comment In: How XCOM: Enemy Unknown overcame the accessibility stigma [News - 04/05/2013 - 04:30]

It was accessible alright, to ...

It was accessible alright, to the point of being entirely broken. r nIf anything, XCOM 2012 is the prime example of how -not- to streamline a game namely by sacrificing complexity, but retaining difficulty . r n r nIf anything, XCOM needed another way for its combat system to work ...

Comment In: No, You Can't Make Video Games [Blog - 07/03/2012 - 12:36]

@Evan Greenwood r n I ...

@Evan Greenwood r n I thought the You can make games video was generally quite reasonable and certainly helpful in a practical way. For programmer-designer inclined people... r n ... r nAnd so Aleksander responded with an article trying to say But not everyone is well suited to making games ...

Comment In: Capitalism, That Fickle Dungeon Master [Blog - 03/28/2013 - 09:05]

The secret is realizing how ...

The secret is realizing how powerful you are. Don t like microtransactions Great, don t buy them. r n r nNo, this is fundamentally the wrong advice. r n r nThe economic system and with it the game design industry is shaped by wants not by wants not. r nEconomies ...

Comment In: Opinion: Why I won't be backing Kickstarters anymore [News - 03/04/2013 - 09:19]

@Jeremy r n r nI ...

@Jeremy r n r nI do not criticize the author for not donating, I criticize him for framing this discussion wrong. r n r nDonations are freely given, he has no right to complain that products are being delayed or that other products are being made with his money . ...

Comment In: Could The Room's success predict a new trend? [News - 01/25/2013 - 04:02]

Obviously, I would even say ...

Obviously, I would even say that touch devices are far better suited for full blown adventure games that have proper physics interactions like opening drawers or doors, rotating knobs, etc. r n r nThe touch controls add to immersion and the puzzles can be more physical than combine lighter with ...

Comment In: THE IMPRISONED PLAYER`s DILEMMA (IPD): Disabling players in a meaningful way [Blog - 11/25/2012 - 05:43]

Out of curiosity, what do ...

Out of curiosity, what do you consider a professional opinion r n r ni.e. what criteria does it need to fulfill to be professional.

Comment In: Hey Baby, Do You Dyad? A Letter Series [Feature - 11/22/2012 - 04:00]

So if there ever was ...

So if there ever was a box it would read: r n r nDyad - a game for game philosophers

Comment In: Video: Ultima Forever brings a classic to the social age [News - 11/09/2012 - 04:02]

I 'll just wait for ...

I 'll just wait for the Spoony review....

Comment In: Zynga hopes to change its image with a 3D mobile action game [News - 11/09/2012 - 03:20]

Don 't be silly, they ...

Don 't be silly, they just define innovation differently. r n r nhttp://www.gamesindustry.biz/articles/2012-11-09-zynga-we-define-innovation-differently

Comment In: Focus testers originally disliked Uncharted Vita's female lead [News - 11/08/2012 - 03:19]

What 's that old adage ...

What 's that old adage If a man acts forceful he 's 'take-charge and aggressive, a real leader ' but if a woman acts that way, she 's being 'pushy and a bitch ' -- an unfair gender stereotype, but one we had to deal with, he writes. How By ...

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