Adam Thompson's Blog
Adam Thompson | Creator of indie game dev studio | Unity dev | Blogger | Inner beauty connoisseur | Making Project Ascension, a game about transcendence and the power to manipulate remnants and architecture.
Blog / Website º www.emotiontheory.com
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YouTube º www.youtube.com/emotiontheory
In this post, Ill be covering the initial concept along with its successes and failures, the changes made to the control scheme, and the influences behind those changes.
Adam Thompson explores the characters and narrative of Bloodborne, identifying its suitability towards other genres.
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences.
I recount my personal story going indie and collect pieces from the internet that serve as game dev advice and inspiration for others on the same path.
Adam Thompson's Comments
[Blog - 09/30/2015 - 02:03]
Cheers Joe, I 'm looking ...
Cheers Joe, I 'm looking forward to showcasing it more now that I 'm more confident with the controls and gameplay
[Blog - 06/19/2015 - 06:01]
Find another reason for living ...
Find another reason for living is more important than people might think. Games and Gamedev can 't be your whole life. When the going gets tough, and in the worst case should you fail, you 'll have little else to turn to. r n r nLive a full life while ...
[Blog - 08/18/2014 - 10:23]
[Blog - 08/21/2014 - 04:04]
Thank you for your response, ...
Thank you for your response, Lucas. r n r nThe true purpose of participating in a Ludum Dare, or any game jam, is whatever you 'd like it to be. r n r nWhat most Game Jam hosts and Game developers alike encourage is developing the ability to finish a ...
[Blog - 08/13/2014 - 06:14]