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Blogs

Adam Saltsman's Blog   Expert Blogs

Expert Blogs

Even Further Down the Curation Rabbithole  Featured Blogs
Posted by Adam Saltsman on Thu, 16 May 2013 02:42:00 EDT in Design, Indie
In addition to financial conflict-of-interest and our own preferences, the attitudes of our fans and followers, and the design of social media itself, also create obstacles for the spread of new and innovative designs.
Read More... | 11 Comments

Nation of Indies: An Austin Indie Workshop for the Newly Liberated and Indie-Curious  Featured Blogs
Posted by Adam Saltsman on Thu, 31 Jan 2013 12:27:00 EST in Indie, Business/Marketing
With hundreds of industry veterans entering the so-called "talent pool" here in Austin, we're hoping to provide an overview of what it is like to NOT go back, and to try this crazy "indie" thing. Plus, free pizza!
Read More... | 6 Comments

The Pinch Artist (or, Contributors and Symbiosis?)  Featured Blogs
Posted by Adam Saltsman on Wed, 25 Jan 2012 09:33:00 EST in Production, Indie
For game makers who are looking for a way to blow off some creative steam, donating a little bit of your time to helping someone else's game exist is a great way make the world better and still expand your own gameography and experience at the same time.
Read More... | 3 Comments

Lessons Learned from Localizing Canabalt  Featured Blogs
Posted by Adam Saltsman on Tue, 17 Jan 2012 01:28:00 EST in Production, Indie
At the end of 2011 we finally released an update to our popular game Canabalt that had support for something like 15 languages. If only for the sake of our own unreliable memories I wanted to record some of the things we learned during that process.
Read More... | 7 Comments

Contrivance and Extortion II: Clarifications, Feedback & Suggestions  Featured Blogs
Posted by Adam Saltsman on Thu, 20 Oct 2011 12:10:00 EDT in Design
Predatory game design seems to be a real problem, and most of the "defenses" for it are poor (so far). I also attempt to lay out some guidelines for ethical game design that integrate the good things that freemium models have to offer.
Read More... | 100 Comments

Contrivance and Extortion: In-App Purchases & Microtransactions  Featured Blogs
Posted by Adam Saltsman on Tue, 18 Oct 2011 01:10:00 EDT in Design
Games that abuse checklists and include In-App Purchases are deliberately contriving their designs in the worst way in order to extort money from players, which is unethical and unacceptable design practice.
Read More... | 68 Comments

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Adam Saltsman's Comments

Comment In: Nation of Indies: An Austin Indie Workshop for the Newly Liberated and Indie-Curious [Blog - 01/31/2013 - 12:27]

It filled up slightly faster ...

It filled up slightly faster than we anticipated o O if y 'all are local and interested in attending, though, if you RSVP anyways it will help us a lot to gauge demand on doing a followup session at the end of the month

Comment In: Turning down Zynga: Why I left after the $210M Omgpop buy [News - 03/27/2012 - 03:39]

Also if you have time ...

Also if you have time to elaborate on this paragraph I would love to hear more: r n r n I think the focus on Zynga is two-pronged: it 's a pushback against non-traditional 'gamers ' entering the gaming sphere, and the emergence of free-to-play as a business model. Zynga ...

Comment In: Make your intro not suck [Blog - 02/26/2012 - 11:35]

From the article: r n ...

From the article: r n r n I feel like I should also say, don 't use 'good ' games with bad intros to justify not putting much effort into the intro of your game. It happens every time I bring this up, Well XXX gave me a very bad ...

Comment In: Talking Copycats with Zynga's Design Chief [Feature - 01/31/2012 - 11:45]

I think this would be ...

I think this would be a very good point except the images in question are actual screenshots from the specific products in question that prompted this PR blitz from Zynga. So on the one hand I think you could view this as editorializing , but on the other hand you ...

Comment In: Why PlayStation's Peter Dille Went Mobile [News - 10/24/2011 - 03:31]

actually i think that may ...

actually i think that may be specifically what it means haha. it seems pretty straightforward usually these names are so vague too

Comment In: Contrivance and Extortion II: Clarifications, Feedback & Suggestions [Blog - 10/20/2011 - 12:10]

i guess i feel like ...

i guess i feel like this just isn't like... some kind of impossible mystery. to me it seems pretty easy to tell when i'm playing a game if it is using manipulative systems. is it systemically shallow but constantly reminding me of checklist progress does the game allow me to ...

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