I jumped into the industry in 2006 and have been working as a game designer for nearly 7 years, mostly on mobile games in companies such as Gameloft and now Square Enix.
I'm currently working in Square Enix's mobile team in London and my latest game is Deus Ex: The Fall
Why do some players lose interest in a game before getting to an 'end'? How can we maintain their enthusiasm?
I look at 10 ways that can help to fight player fatigue and over-familiarity, and deliver more varied and memorable gaming experiences.
[Blog - 02/14/2014 - 12:17]
That 's a really nice ...
That 's a really nice piece showing how complex good controls can really get. There can be way more to it than one can initially anticipate, especially if you are going for a responsive yet satisfactory feel with physics. r nThis kind of polish is what separates 'OK ' games ...
[Blog - 02/10/2014 - 12:36]
[Blog - 01/10/2014 - 06:43]
Good points Bart. r nMy ...
Good points Bart. r nMy hope is that the massive success of complex and unaccessible games such as Dota and League of Legends, leads to increased confidence in the abilities of players. Especially since many innovative and often hardcore indie games talking about the 'rise of the rougelikes ' here ...