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Aaron San Filippo's Comments

Comment In: [News - 03/10/2014 - 11:11]

So, who 's up for ...

So, who 's up for a Wolfram game jam :

Comment In: [Blog - 03/07/2014 - 11:11]

Wait - so you actually ...

Wait - so you actually think that Ryan 's strategy was: r n r n1. Spend time making an app that would be rejected by Apple r n2. Make a post about it on a developer blog, stirring up controversy. r n3. Profit r n r nMakes good sense to ...

Comment In: [Blog - 02/28/2014 - 11:31]

The crux of the matter ...

The crux of the matter seems to be that consumers feel like they 're being misled about the true cost of some of these apps. r n r nI think the solution here is informing consumers better, not regulating. I agree it would set a very bad precedent to do ...

Comment In: [Blog - 02/01/2014 - 11:46]

This is great, thanks r ...

This is great, thanks r n r nOne question - from a linux illiterate: What 's the best way to view/access log files via ssh r nOr alternatively, is it possible to setup a network file share to make it super easy to access my game log

Comment In: [News - 01/24/2014 - 03:57]

Interesting Did this game ever ...

Interesting Did this game ever see the light of day commercially

Comment In: [Blog - 01/10/2014 - 05:45]

Hey Dominic, thanks for the ...

Hey Dominic, thanks for the comment r nThis data actually sounds really interesting and I 'd personally love to see it turned into a full blog post explaining what some of these numbers mean.

Comment In: [Blog - 01/01/2014 - 09:27]

Not sure I agree on ...

Not sure I agree on 1. We published a numbers post on Race The Sun a month after launch highlighting our low sales, and it was pretty instrumental in the game actually being Greenlit and thus finding commercial success on Steam. Other games have had similar stories. r n r ...

Comment In: [News - 12/16/2013 - 02:50]

It makes me very happy ...

It makes me very happy that I now own a WiiU and a 3DS so I can play these games :

Comment In: [Blog - 10/13/2013 - 02:36]

And to elaborate: I think ...

And to elaborate: I think it is possible to have a shareware model, but a few important things need to all fall into place: r n r n- You need LOTs of users. Perhaps you 're editor 's choice , or maybe you have some other means of acquiring a ...

Comment In: [News - 10/22/2013 - 08:20]

This is really cool, and ...

This is really cool, and I 'm glad you detailed it r nThe crazy thing is - I 've invested quite a lot of time into the game - and I bought the unlimited turns with no qualms at all - more of what I want It had no effect ...

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