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April 23, 2014
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Aaron San Filippo's Comments

Comment In: [Blog - 01/01/2014 - 09:27]

Not sure I agree on ...

Not sure I agree on 1. We published a numbers post on Race The Sun a month after launch highlighting our low sales, and it was pretty instrumental in the game actually being Greenlit and thus finding commercial success on Steam. Other games have had similar stories. r n r ...

Comment In: [News - 12/16/2013 - 02:50]

It makes me very happy ...

It makes me very happy that I now own a WiiU and a 3DS so I can play these games :

Comment In: [Blog - 10/13/2013 - 02:36]

And to elaborate: I think ...

And to elaborate: I think it is possible to have a shareware model, but a few important things need to all fall into place: r n r n- You need LOTs of users. Perhaps you 're editor 's choice , or maybe you have some other means of acquiring a ...

Comment In: [News - 10/22/2013 - 08:20]

This is really cool, and ...

This is really cool, and I 'm glad you detailed it r nThe crazy thing is - I 've invested quite a lot of time into the game - and I bought the unlimited turns with no qualms at all - more of what I want It had no effect ...

Comment In: [Blog - 10/11/2013 - 10:04]

Not exactly sure I know ...

Not exactly sure I know what you 're getting at here Dane. I think we all agree, Minecraft was an outlier, Steam isn 't going away, and the Not on Steam sale brought some temporary attention to some games that otherwise struggle with sales and attention

Comment In: [Blog - 10/10/2013 - 09:45]

Good point, and thanks ...

Good point, and thanks

Comment In: [Blog - 09/18/2013 - 04:21]

Nicholas: I know, I know ...

Nicholas: I know, I know P

Comment In: [News - 07/26/2013 - 06:22]

Good journalism doesn 't just ...

Good journalism doesn 't just print PR spin as-is. r n27 uptake is terrible news.

Comment In: [Blog - 07/02/2013 - 03:40]

If you guys can make ...

If you guys can make a successful F2P game with a 10-20 maximum spend, then I congratulate you - and as I said above before you dismissed me as a troll I appreciate that you guys are taking a reasonable angle at the business model and avoiding manipulative monetization. The ...

Comment In: [Blog - 06/22/2013 - 02:07]

@Ron: that 's fair enough. ...

@Ron: that 's fair enough. My main point was: Candy Crush Saga, like any other successful F2P game, isn 't one that you Win. There will always be more endless activities to do, otherwise they wouldn 't be maximizing revenue on the game 's biggest fans. r n r n ...

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