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Blogs

Aaron San Filippo's Blog   Expert Blogs

Aaron spent 7 years at Raven software in Middleton, WI, working on such titles as Singularity, Marvel:Ultimate Alliance, and Call of Duty: Modern Warfare 3.

In April of 2012, he left the AAA scene to join his brother, Forest San Filippo in founding Flippfly, where they're creating games for PC and mobile. You can follow him on Twitter here.

Expert Blogs

Another "Fix Greenlight" proposal: engagement metrics.  Featured Blogs
Posted by Aaron San Filippo on Wed, 15 May 2013 10:21:00 EDT in
Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance.
Read More... | 2 Comments

Lessons From a Master: Adam Saltsman  Featured Blogs
Posted by Aaron San Filippo on Fri, 18 Jan 2013 12:55:00 EST in Design, Indie
In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success.
Read More... | 3 Comments

Two Important Lessons I've Learned About Game PR  Featured Blogs
Posted by Aaron San Filippo on Wed, 09 Jan 2013 09:59:00 EST in Indie, Business/Marketing
Presenting Two PR lessons we've learned, which can be boiled down to one thing: it's about the game.
Read More... | 8 Comments

Going Indie: 5 lessons I learned from AAA  Featured Blogs
Posted by Aaron San Filippo on Fri, 15 Jun 2012 03:49:00 EDT in Business/Marketing, Production, Indie
After 7 years in AAA, I reflect on lessons learned, and discuss how I believe this experience will help in my new life as an indie developer in a two-man studio.
Read More... | 8 Comments

   

Aaron San Filippo's Comments

Comment In: Here's how much 'whales' spent so far this year [News - 05/23/2013 - 11:11]

I 'd love to hear ...

I 'd love to hear more about these games and your methods.

Comment In: 'This model of game making is so fundamentally broken.' [News - 05/22/2013 - 06:02]

1 ...

1

Comment In: Even Further Down the Curation Rabbithole [Blog - 05/16/2013 - 02:42]

Bart: Thanks for sharing that ...

Bart: Thanks for sharing that r n r nI feel the same way: why doesn 't this exist Steam kind of does it, by showing you what your friends are playing... But it 's a very closed system, is only for PC games, and is ultimately most geared towards maximizing ...

Comment In: Another "Fix Greenlight" proposal: engagement metrics. [Blog - 05/15/2013 - 10:21]

Well - I wouldn 't ...

Well - I wouldn 't say it 's the only thing that matters - there are some real gems out there with really short play sessions that people love. r n r nBut it 's certainly one good predictor of success that I think would be useful for Valve.

Comment In: Good at Heart: In Defense of the Indie Community [Blog - 05/14/2013 - 07:47]

Really great points - thanks ...

Really great points - thanks for offering some perspective on that.

Comment In: Our Immiscible Future [Blog - 05/13/2013 - 03:56]

I 've got to be ...

I 've got to be honest: I don 't really understand where the author 's coming from, at all. r n r nSo - some academics and some zinesters have been arguing, and thus, there is an unsalvageable divide between indies and mainstream Huh r n r nThe fact that ...

[More Aaron San Filippo Comments]   

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