Aaron San Filippo's Blog
Aaron spent 7 years at Raven software in Middleton, WI, working on such titles as Singularity, Marvel:Ultimate Alliance, and Call of Duty: Modern Warfare 3.
In April of 2012, he left the AAA scene to join his brother, Forest San Filippo in founding Flippfly, where they're creating games for PC and mobile. You can follow him on Twitter here.
A discussion of the changing landscape in games, and what it means for Indie developers in 2014 and beyond.
We launched Race The Sun one month ago via our website and the Humble sales Widget, and a professional PR campaign. Here is a summary of our experience. Spoiler: Distribution platforms like Steam seem critical for commercial success.
Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance.
In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success.
Presenting Two PR lessons we've learned, which can be boiled down to one thing: it's about the game.
After 7 years in AAA, I reflect on lessons learned, and discuss how I believe this experience will help in my new life as an indie developer in a two-man studio.
Aaron San Filippo's Comments
[Blog - 07/08/2015 - 09:18]
[News - 06/11/2015 - 02:07]
I 'm so confused about ...
I 'm so confused about what this MS partnership means. r n r nSo, the XB1 won 't have a VR headset, and the Oculus runs on a PC... But MS wants us to play XB1 games on the headset through our PCs
[Blog - 05/04/2015 - 01:51]
This is a fantastic idea ...
This is a fantastic idea We 've actually been talking about doing this for awhile. r nI filled out your poll and marked I like the idea, but we 're not using Jira. r n r nNot opposed to adding Jira to our workflow though, and I 'd definitely like ...
[News - 03/25/2015 - 07:30]
Agreed, it 's a pretty ...
Agreed, it 's a pretty cool experiment. I think it 's also kind of cool, considering some of the comments the developer has made on Twitter which some interpreted as pretty regressive/anti-feminist. Now if he 'd just add some women characters to the game, the discussion would be even more ...
[Blog - 11/12/2014 - 01:39]
Yeah I guess my point ...
Yeah I guess my point was: I think simply concluding that the game should have been cheaper, and implying that this would have somehow changed the story of the game 's success, is way too simplistic. Lots of games launch at 3- 5 on Steam and don 't fare any ...
[Blog - 10/24/2014 - 01:51]
Joe, r n r nYou ...
Joe, r n r nYou seem to be an all around expert on video games, game history, fun theory, business, marketing, project planning, budgeting, and all around obviously how it should be done knowledge. r n r nPerhaps you 'd prefer to simply do all of these things right, and ...