Aaron San Filippo's Blog
Aaron spent 7 years at Raven software in Middleton, WI, working on such titles as Singularity, Marvel:Ultimate Alliance, and Call of Duty: Modern Warfare 3.
In April of 2012, he left the AAA scene to join his brother, Forest San Filippo in founding Flippfly, where they're creating games for PC and mobile. You can follow him on Twitter here.
A discussion of the changing landscape in games, and what it means for Indie developers in 2014 and beyond.
We launched Race The Sun one month ago via our website and the Humble sales Widget, and a professional PR campaign. Here is a summary of our experience. Spoiler: Distribution platforms like Steam seem critical for commercial success.
Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance.
In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success.
Presenting Two PR lessons we've learned, which can be boiled down to one thing: it's about the game.
After 7 years in AAA, I reflect on lessons learned, and discuss how I believe this experience will help in my new life as an indie developer in a two-man studio.
Aaron San Filippo's Comments
[News - 07/23/2014 - 09:56]
Put these stats together: r ...
Put these stats together: r n- avg yearly income of around 10k for indies r n- 57 of indies don 't have other sources of income. r n r nThis tells me that most of the respondents were probably students, or kids living at home. r n r nReally hope ...
[News - 07/22/2014 - 07:53]
Kris: That 's a start, ...
Kris: That 's a start, but wouldn 't it be more meaningful to differentiate between those who are working full-time or near full-time at game development from those who aren 't Or perhaps a question such as: Is game development your primary source of income r n r nI realize ...
[Blog - 07/12/2014 - 03:07]
Thanks for sharing your numbers ...
Thanks for sharing your numbers I 'm curious how this compares to your conversions for website coverage on average r n r nI would say that it 's not the job of let 's Players to help developers, any more than it 's the job of any reviewer to do ...
[Blog - 05/15/2014 - 01:13]
[News - 03/10/2014 - 11:11]
[Blog - 03/07/2014 - 11:11]
Wait - so you actually ...
Wait - so you actually think that Ryan 's strategy was: r n r n1. Spend time making an app that would be rejected by Apple r n2. Make a post about it on a developer blog, stirring up controversy. r n3. Profit r n r nMakes good sense to ...