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March 31, 2015
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March 31, 2015
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Category: Audio


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Posted by Ben Lewis-Evans on 03/31/15 02:49:00 pm in Audio
What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

Posted by ALEXANDER BRANDON on 03/18/15 01:54:00 pm in Audio
Fans of game music aren't a niche. They're as mainstream as it gets. And MAGFest is their mecca. Read on to hear a smidgen of what it's all about.

Posted by Rev Dr Bradley Meyer on 03/16/15 01:02:00 pm in Audio
Rev. Dr. Bradley D Meyer, audio director at Sucker Punch, recounts how the concrete powers of inFamous Second Son were conceived and recorded.

Posted by Winifred Phillips on 03/16/15 01:02:00 pm in Audio
On Fri. March 6th I gave a talk called "LittleBigPlanet 3 & Beyond: Taking Your Score to Vertical Extremes." Some audience members said the section on the Pod Menu music of LittleBigPlanet 3 was particularly interesting, so let's expand on those concepts.

Posted by Rob Bridgett on 03/11/15 12:55:00 pm in Audio
An look at some of the adaptive, mix specific features we've developed for our new mobile game at CWF. I'll detail some of the unique challenges we faced in making a game aimed at children playing in a classroom environment... with headphones.

Posted by Simon Carless on 02/22/15 12:02:00 am in Audio
Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.