What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.
Fans of game music aren't a niche. They're as mainstream as it gets. And MAGFest is their mecca. Read on to hear a smidgen of what it's all about.
Rev. Dr. Bradley D Meyer, audio director at Sucker Punch, recounts how the concrete powers of inFamous Second Son were conceived and recorded.
On Fri. March 6th I gave a talk called "LittleBigPlanet 3 & Beyond: Taking Your Score to Vertical Extremes." Some audience members said the section on the Pod Menu music of LittleBigPlanet 3 was particularly interesting, so let's expand on those concepts.
An look at some of the adaptive, mix specific features we've developed for our new mobile game at CWF. I'll detail some of the unique challenges we faced in making a game aimed at children playing in a classroom environment... with headphones.
Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.