Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2015
arrowPress Releases
July 28, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Audio

Expert RSS

Posted by Winifred Phillips on 07/24/15 06:24:00 pm in Audio
Should game composers think of all gamers as musical performers? Fascinating research suggests that the musical scores of all games can be regarded as "chance music" governed by both random factors and the whims of the "gamer musicians."

Posted by Michael Samyn on 07/09/15 02:22:00 pm in Audio
Maybe it's a complete coincidence that there's so much harassment in the game community! Maybe antagonistically competitive games have nothing to do with it! Nothing at all!

Posted by Anne-Christine Gasc on 06/30/15 01:28:00 pm in Audio
This is a series of six blog posts where different disciplines share what they wish others would know and understand.

Posted by Harry Mack on 06/26/15 01:42:00 pm in Audio
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.

Posted by Dale Crowley on 06/25/15 01:25:00 pm in Audio
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master

Posted by Winifred Phillips on 06/24/15 06:18:00 pm in Audio
Research warns of a possible problem for game developers attempting to deliver three-dimensional audio for virtual reality experiences. This article examines the "headphone problem," and how VR audio may not live up to some gamers' expectations.