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September 16, 2014
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September 16, 2014
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Category: Audio

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GameSoundCon Survey looks deeper into the Salaries, Working Environment, Production and Contracts for video game composers and sound designers

Game transfer phenomena tend to occur when video game players become so immersed in their gaming that when they stop playing, they sometimes transfer some of their virtual gaming experiences to the real world. What does the latest research tell us?

After two months of work following the Space Cowboy Game Jam, SPACE COLORS is finally preparing for release on August 7th on the iOS App Store.

Posted by John Broomhall on 07/22/14 09:27:00 am in Audio, Console/PC
Reflections on re-imagining the distinctive soundtrack of a classic videogame

Since initially starting SPACE COLORS as part of the Space Cowboy Game Jam, I expanded it to a full product intended for release on the iOS App Store; an integral part of this process is, unsurprisingly, getting a wide variety of feedback along the way.

Posted by Rodain Joubert on 06/30/14 08:54:00 am in Audio, Design, Indie
How does one work on an audio game using the "left-brained" mindset without messing up its creativity? Includes a model for various design goals that a sound game typically considers, and how this will influence my work on the audio game Cadence.