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Category: Audio


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Posted by Stephen Dinehart on 04/11/14 02:34:00 pm in Audio, Design, Programming, Art
Want to start a revolution? What if your talent was judged by your portfolio instead?

One of the challenges that can come with game development is working with a licensor. In this article Matt provides tips from his 20+ years experience. Included are things to watch for and to keep in mind when working with a licensor.

Posted by Rob Bridgett on 04/05/14 06:53:00 am in Audio, Design, Production, Indie, Smartphone/Tablet
This is a brief post-mortem on how the development team at Clockwork Fox Studios approached sound in the pre-school math title – Zorbit’s Math Adventure (iOS / Android).

This excerpt from my book A Composer's Guide to Game Music, published this month by The MIT Press, explores some of the powerful psychological effects of hearing music during gameplay.

Posted by Rev Dr Bradley Meyer on 03/23/14 12:50:00 am in Audio
Tracing a neat, likely unnoticed feature in inFamous Second Son from its earliest conception 7 years and two studios prior to its development and integration into this PS4 title. This post was originally posted at: http://www.bradleymeyer.com/blog/

This entry shows which limitations HTML5 cross-platform games developers can meet during the game creation.