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Category: Audio


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Posted by Anne-Christine Gasc on 06/30/15 01:28:00 pm in Audio
This is a series of six blog posts where different disciplines share what they wish others would know and understand.

Posted by Harry Mack on 06/26/15 01:42:00 pm in Audio
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.

Posted by Dale Crowley on 06/25/15 01:25:00 pm in Audio
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master

Posted by Winifred Phillips on 06/24/15 06:18:00 pm in Audio
Research warns of a possible problem for game developers attempting to deliver three-dimensional audio for virtual reality experiences. This article examines the "headphone problem," and how VR audio may not live up to some gamers' expectations.

Posted by Stephan Schutze on 06/24/15 10:28:00 am in Audio
In part 3 or this 2 part series I explore what happens when things go wrong. All Projects have challenges, Defect has plenty of them.

Posted by Anne-Christine Gasc on 06/23/15 11:25:00 am in Audio
This is a series of six blog posts where different disciplines share what they wish others would know and understand.