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November 27, 2014
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Category: Audio

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Posted by Brian Schmidt on 11/04/14 08:03:00 pm in Audio, Design, Programming, Console/PC
Integration is at least as important as the music itself in a great sounding game.

Posted by Rev Dr Bradley Meyer on 10/24/14 01:56:00 pm in Audio, Console/PC
An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son

Posted by Rev Dr Bradley Meyer on 10/08/14 01:34:00 pm in Audio, Console/PC
First in a multi-part series discussing the details of some of the sound design featured in inFAMOUS Second Son. This post covers early sound concepting of powers and the resources used to create Delsin's smoke powers.

Nintendo, and why I think many video game companies could learn vital lessons from them vital lessons that could not only improve their business, but also improve the industry as a whole!

Transitioning from a production role into a leadership position can be very challenging, which is a lesson I had to learn the hard way. In doesn't have to be that way and I hope that this post will help newly minted leads to get started in their new role.

Posted by Rob Bridgett on 09/25/14 02:39:00 pm in Audio, Console/PC, Indie, Smartphone/Tablet
Game sound in both middleware and proprietary engines is controlled and connected to the game by parameters, switches and states. Do parameters hold the key to how deeply integrated into the game your sound really is?