Should game composers think of all gamers as musical performers? Fascinating research suggests that the musical scores of all games can be regarded as "chance music" governed by both random factors and the whims of the "gamer musicians."
Maybe it's a complete coincidence that there's so much harassment in the game community! Maybe antagonistically competitive games have nothing to do with it! Nothing at all!
This is a series of six blog posts where different disciplines share what they wish others would know and understand.
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master
Research warns of a possible problem for game developers attempting to deliver three-dimensional audio for virtual reality experiences. This article examines the "headphone problem," and how VR audio may not live up to some gamers' expectations.