We're running a game jam about Proceduralism and PermaDeath, and raising money for OpenGameArt.org
Vlambeers' Rami Ismail talks about gaining experience when you're starting out as a developer. His recommended challenge, “Game a Week” sits somewhere between the amazing #1GAM that inspired it and game jams.
Game music has developed a cult following over the years that has grown to include many subsets. Emily Reese stepped up and started an MPR program called "Top Score" all about game music, bringing this following more to the masses.
Capcom Vancouver Music Director, Oleksa Lozowchuk, gives a quick breakdown of what went into producing the soundtrack for Dead Rising 3, and some main takeaways from the experience.
This blog briefly covers a few tips that one can put to use when designing and executing their virtual reality experience.
After receiving a few recent CVs / Resumes I decided to finally add my 'two-cents' and publish some advice on writing a good CV and making yourself recognized in that first window of opportunity.