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April 29, 2016
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Category: Audio

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Posted by Winifred Phillips on 04/20/16 12:30:00 pm in Audio
Interactive music systems are increasingly important in games. In this article, I discuss two music system prototypes that were revealed at GDC 2016. I also discuss a music system from one of my own released projects: the Spore Hero game (EA).

Posted by Chris Solarski on 04/18/16 11:39:00 am in Audio
The newly resurrected IGDA Switzerland Chapter hosted its first Demo Night in Zurich on Monday 4th April around the theme of “music and game design,” and included talks by four Swiss-based developers, Masaya Matsuura, and Fernando Ramallo.

Posted by Winifred Phillips on 04/04/16 02:04:00 pm in Audio
A discussion of comedic music & sound in games, with advice from pop culture critic Christopher Gates, game sound designer Luca Fusi, and film sound designer Chris Scarabosio. Also: a discussion of my comedic music from The Maw (Twisted Pixel Games).

Posted by Ariel Gross on 03/22/16 06:36:00 pm in Audio
You know how Maslow has that great Hierarchy of Needs pyramid? Let's try one for creative people.

Posted by Winifred Phillips on 03/22/16 10:18:00 am in Audio
This blog expands on content from the GDC talk, "From Total War to Assassin's Creed: Music for Mobile Games." The talk explored the role of music in portable games. This blog includes additional discussion & full length streaming tracks for illustration.

Posted by John Harris on 03/21/16 02:18:00 pm in Audio
I converse with the makers of Weird Worlds: Return to Infinite Space and their new Sea of Stars: Infinite Space III, about the games, about design, about their history, randomness, and their friend Phosphorus.