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Category: Audio


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'Quality' can be a tricky beast to pin down and define. For some, 'high-quality audio' is simply a technical term referring to sample rates & bit depths. However, quality is something that needs attending to long before a sound makes it out of speaker...

Throwing down some high-level, transparent goals for a game audio department which can help build more resourceful and confident teams with an elevated view of what is in front of them.

Renegade Kid's latest game neo-retro 2D platformer, Xeodrifter, goes under the knife for a postmortem - exposing what went right, and what went wrong!

Posted by Ian Stocker on 12/09/14 03:42:00 pm in Audio, Business/Marketing, Indie
Looking for work as a VGM composer? This is my condensed advice on how to break into the business, especially if you're out of personal contacts and have to resort to "cold emailing."

Posted by Brian Schmidt on 11/04/14 08:03:00 pm in Audio, Design, Programming, Console/PC
Integration is at least as important as the music itself in a great sounding game.

Posted by Rev Dr Bradley Meyer on 10/24/14 01:56:00 pm in Audio, Console/PC
An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son