Want to start a revolution? What if your talent was judged by your portfolio instead?
One of the challenges that can come with game development is working with a licensor. In this article Matt provides tips from his 20+ years experience. Included are things to watch for and to keep in mind when working with a licensor.
This is a brief post-mortem on how the development team at Clockwork Fox Studios approached sound in the pre-school math title – Zorbit’s Math Adventure (iOS / Android).
This excerpt from my book A Composer's Guide to Game Music, published this month by The MIT Press, explores some of the powerful psychological effects of hearing music during gameplay.
Tracing a neat, likely unnoticed feature in inFamous Second Son from its earliest conception 7 years and two studios prior to its development and integration into this PS4 title. This post was originally posted at: http://www.bradleymeyer.com/blog/
This entry shows which limitations HTML5 cross-platform games developers can meet during the game creation.