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Category: Visual Art


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Posted by Oliver Franzke on 08/28/14 01:34:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet
Good lighting can improve the visual quality of a game significantly. In this blog post Iíll describe various techniques for dynamic 2D character lighting that are very easy to implement and donít require any additional assets (e.g. normal maps).

Posted by Juan Mendiola on 08/22/14 04:25:00 pm in Design, Production, Art, Smartphone/Tablet
Transitioning from console to mobile game development can be a daunting task. 3D Artist Juan Mendiola has worked in both platforms, and shares how he transitioned from console to mobile as well as the lessons he learned along the way.

Posted by Mateusz Piaskiewicz on 08/17/14 02:21:00 pm in Design, Art, Console/PC, Serious, Indie
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.

Posted by Robin Arnott on 08/07/14 04:15:00 pm in Design, Art, Console/PC, Indie, VR
Head-tracking in virtual reality provides an immersive solution for most games, but a unique challenge when the visual style is abstract.

Anton Wiegert has a great article on Gamasutra about the benefit of video game art outsourcing. I think there are still a lot more about the outsourcing story, that I would like to continue the storytelling, to make the picture fuller.

Posted by Anton Wiegert on 08/03/14 08:21:00 am in Business/Marketing, Production, Art, Console/PC, Serious
It takes great effort from both parties to succeed whenever you outsource anything complex or large-scale, but itís easy to overlook what else you can bring to the table other than signing the checks as a game developer.