An excerpt from the book @Play: Exploring Roguelike Games, on the subject of the non-Euclidian roguelike HyperRogue, in which all hits are deadly and the universe is much stranger than it first appears....
Getting the desired player reaction when seeing your game's screenshots and trailer.
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.
My team is hired by Canadian developer, Play Puddle to make map art for the ongoing Match 3 game, Pastry Party. And I work as the creative director for the map design. This article is about how I do my job.
Some tricks for making masks for dissolve effects in Far Cry 4: Shangri-La, using Modo and World Machine.
An old technique from film making has psychological roots that reach into the world of video games.