On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.
This article is a detailed walkthrough of how we make character promotion art for a FPS game: Zula
Here's a log of the ~100 GDC talks I've watched with fellow game developers, with ratings and tags so you can find the best ones and the free ones. tinyurl.com/gdcvault
What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.
This article has detailed steps about how we recruit artists for our team.
This article is for background art production of 2D games. It deals with 2D & 3D assets management. It would help you save troubles when you need to edit, and reuse the graphics.