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June 30, 2015
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Category: Visual Art


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Posted by Anne-Christine Gasc on 06/23/15 11:25:00 am in Art
This is a series of six blog posts where different disciplines share what they wish others would know and understand.

Posted by Samuel Rantaeskola on 06/23/15 11:24:00 am in Art
The modern asset pipeline continued. In this post we look into how much time is spent on optimizing content.

Posted by Blake Reynolds on 06/22/15 06:35:00 pm in Art
When a single indie artist is responsible for every aspect of a game's visuals, major areas can be overlooked. For this small team, one such area has been branding. If you're in a similar boat, this article may save indies precious time they don't have.

Posted by Michael Samyn on 06/19/15 06:01:00 pm in Art
About the theme of art in our game Sunset. About modernism and postmodernism. About the importance of art in our lives.

Posted by Junxue Li on 06/19/15 06:01:00 pm in Art
In this series of posts, I would evaluate the characteristics of maps of a few popular games: Bubble Witch Saga 2, Jelly Splash, etc, from the point view of an art producer. This is part 1.

Posted by Anne-Christine Gasc on 06/16/15 02:56:00 pm in Art
This is a series of six blog posts where different disciplines share what they wish others would know and understand.