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February 14, 2016
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Category: Visual Art

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Posted by John Harris on 02/11/16 06:38:00 pm in Art
An excerpt from the book @Play: Exploring Roguelike Games, on the subject of the non-Euclidian roguelike HyperRogue, in which all hits are deadly and the universe is much stranger than it first appears....

Posted by Nathan Fouts on 02/11/16 02:00:00 pm in Art
Getting the desired player reaction when seeing your game's screenshots and trailer.

Posted by Ramine Darabiha on 01/28/16 08:05:00 pm in Art
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.

Posted by Junxue Li on 01/19/16 01:02:00 pm in Art
My team is hired by Canadian developer, Play Puddle to make map art for the ongoing Match 3 game, Pastry Party. And I work as the creative director for the map design. This article is about how I do my job.

Posted by Geoff Lester on 01/11/16 01:11:00 pm in Art
Some tricks for making masks for dissolve effects in Far Cry 4: Shangri-La, using Modo and World Machine.

Posted by Jamie Madigan on 01/05/16 12:29:00 pm in Art
An old technique from film making has psychological roots that reach into the world of video games.