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April 19, 2015
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Category: Visual Art


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Posted by Christian Nutt on 04/17/15 07:48:00 pm in Art
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.

Posted by Junxue Li on 04/09/15 01:36:00 pm in Art
This article is a detailed walkthrough of how we make character promotion art for a FPS game: Zula

Posted by Francisco Souki on 04/08/15 02:15:00 pm in Art
Here's a log of the ~100 GDC talks I've watched with fellow game developers, with ratings and tags so you can find the best ones and the free ones. tinyurl.com/gdcvault

Posted by Ben Lewis-Evans on 03/31/15 02:49:00 pm in Art
What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

Posted by Junxue Li on 03/31/15 02:49:00 pm in Art
This article has detailed steps about how we recruit artists for our team.

Posted by Junxue Li on 03/04/15 06:27:00 pm in Art
This article is for background art production of 2D games. It deals with 2D & 3D assets management. It would help you save troubles when you need to edit, and reuse the graphics.