Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 3, 2016
View All     Post     RSS
May 3, 2016
arrowPress Releases
May 3, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Visual Art




Posted by Peter de Jong on 05/02/16 08:44:00 pm in Art
Antegods is a fast-paced battle arena set in a stonepunk universe. After having shown the game to the public for the first time during GDC, we go in-depth on our experiences and learnings from this event.

Posted by paul cotnoir on 05/02/16 08:35:00 pm in Art
Does the investment in a college degree in game design help get you a job in the industry? It can if the degree you pick gives you both the skills you need and a platform to show off those skills.

Posted by Levi Smith on 04/29/16 03:16:00 pm in Art
Developer's thoughts on developing Shape Quest for the Ludum Dare 35 game development competition.

Posted by Maciej Biedrzycki on 04/27/16 11:37:00 am in Art
About a month ago we revealed Book of Demons, our deck-building hack and slash. Since then people have been asking about the paper art-style we adopted, so we decided to put up an article about it. Hope you will enjoy the story how it all came to life.

Posted by Andrey Malykhin on 04/27/16 11:10:00 am in Art
This is mainly a list of free tools and techniques that Iíve used in mobile endless runner Good Cat Gone Bad.

Posted by Claire Barilla on 04/26/16 12:56:00 pm in Art
This article is a summation of the teamís presentation at Play by Play, New Zealand's first international gaming festival. In it we cover each member's specialized work on the game and what we did collaboratively to get Split onto Steam.