Don’t Let Bad Lip Sync Break the Spell  |
| Posted by Ben Serviss on 06/13/13 09:15:00 am
in
Design,
Art,
Console/PC,
Indie
|
| Games are more cinematic than ever, but performances often fall short. Luckily, there are alternatives to settling for so-so lip sync. |  |
| Read More... | 12 Comments |
What should you put in your portfolio?  |
| Posted by john pearl on 06/10/13 09:35:00 am
in
Art,
Console/PC
|
| As the reviewer of many portfolios,I've often been asked about what to put in a portfolio. I wanted to provide a break down of do's and don't when making portfolio. |  |
| Read More... | 2 Comments |
Quick and dirty - a menu text effect  |
| Posted by Chris Hildenbrand on 06/09/13 06:32:00 am
in
Art
|
| A quick way to add outline and highlights to texts / objects |  |
| Read More... | 0 Comments |
Rapid Level Creation On A Budget With Google Warehouse And Unity Pro - No Artist Required  |
| Posted by Jamie Fristrom on 05/30/13 06:46:00 pm
in
Art
|
| How I used SketchUp, stock assets from Google Warehouse, and Unity Pro to make most of Energy Hook, with little to no artist skills of my own. |  |
| Read More... | 16 Comments |
| How Can You Find Jobs At Blizzard if You're an Artist? |
| Posted by Brice Morrison on 05/21/13 10:22:00 am
in
Art,
Console/PC
|
| Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do? |  |
| Read More... | 0 Comments |