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July 16, 2018
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Category: Visual Art


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Posted by Simon Carless on 07/15/18 10:22:00 pm in Art
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.





Posted by Caleb Compton on 07/16/18 12:56:00 pm in Art
Why is it so hard to have a game with both amazing gameplay and a rich story? Is there a reason why these two aspects seem to conflict with eachother, and is there a way around it? Let's find out!

Posted by Piotr Bomak on 07/15/18 01:22:00 pm in Art
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense - the JAGUAR Type S tank.

Posted by Caleb Compton on 07/15/18 01:22:00 pm in Art
A few months ago Steven Spielberg released his latest sci-fi epic, Ready Player One. While a lot can be said about this movie, in this article I specifically want to look at it from a game design perspective. Is the OASIS actually a good game?

Posted by Keegan A Dillman on 07/15/18 01:20:00 pm in Art
Plan on sharing your product with a new locale? Great! Check out these suggestions from QA to make the transition as smooth as possible.

Posted by Rene Haase on 07/11/18 05:10:00 pm in Art
An exploratory essay on the influence of romanticism ( the art period ) on Dark Souls III, covering multiple artists and aspects and philosophies of the movement, such the idea of 'the sublime' and what this means for the player.