Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2015
arrowPress Releases
May 26, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Visual Art

Expert RSS

Posted by Michael Samyn on 05/22/15 04:14:00 pm in Art
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.

Posted by Junxue Li on 05/21/15 02:10:00 pm in Art
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.

Posted by Anna Jenelius on 05/20/15 02:13:00 pm in Art
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.

Posted by Trent Polack on 05/14/15 02:14:00 pm in Art
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.

Posted by Michael Samyn on 05/14/15 02:13:00 pm in Art
Realism is attractive but can get banal very quickly. It is where art deviates from reality that we can be moved by it.

Posted by Brandon Sheffield on 05/14/15 07:12:00 am in Art
A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings?