Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Zack Wood's Blog

 

Game designer of digital and physical games. blogger of gamemakeworld.wordpress.com

@williamzwood on Twitter

wzackw.com and beavertoad.com

 

Member Blogs

Posted by Zack Wood on Fri, 24 Oct 2014 01:56:00 EDT in Design, Indie
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.


Posted by Zack Wood on Thu, 09 Oct 2014 04:48:00 EDT in Business/Marketing, Design, Production, Art, Console/PC, Serious
A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic.


Posted by Zack Wood on Wed, 10 Sep 2014 09:40:00 EDT in Design, Console/PC, Serious, Indie
Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics."


Posted by Zack Wood on Tue, 08 Jul 2014 11:06:00 EDT in Design, Art, Console/PC, Serious
A look back at the "Ogre Battle Saga" games (1994-2002) and the worlds they created.


Posted by Zack Wood on Tue, 03 Jun 2014 12:03:00 EDT in Design, Art, Console/PC, Serious
With 10+ entries, the "Saga" Series has been Square Enix's special side project since 1989. Here are some of the characteristic features that have earned it a passionate fan-base and kept the series going.


Posted by Zack Wood on Thu, 08 May 2014 05:36:00 EDT in Design, Art, Console/PC, Indie
A quick look at Chrysanthemum, the little known Mac OS7 game from 1993 based on the art of flower arranging.



Zack Wood's Comments

Comment In: [Blog - 10/09/2014 - 04:48]

Cool thoughts... I like the ...

Cool thoughts... I like the idea of summoning a neutral beast that could hurt you or the enemy- but to be safer you could summon one that the enemy is weak against and that you are strong against, or cast spells to direct the beasts attacks towards the enemy... r ...

Comment In: [News - 10/13/2014 - 11:43]

Wish I could 've been ...

Wish I could 've been at Indiecade to be there in person Thanks for the recap though.

Comment In: [Blog - 10/07/2014 - 06:45]

I 'm still a big ...

I 'm still a big Kickstarter fan and I don 't think it will collapse any time soon. People will just figure out how to use it best.

Comment In: [News - 09/12/2014 - 05:33]

I played it on Mac ...

I played it on Mac and loved it. Monk snares What a classic.

Comment In: [Blog - 09/10/2014 - 09:40]

Cool, I 'd like to ...

Cool, I 'd like to see how it turns out What 's it called

Comment In: [Blog - 09/12/2014 - 03:57]

I need to play some ...

I need to play some Turbo Grafx games Thanks for the recommendations to get me started : r n r nFor some reason I have really positive connotations with Bonk 's adventure . I think I saw it in Game Informer mag or something and longed for it. r n ...