Zack Wood's Blog
Game designer of digital and physical games. blogger of gamemakeworld.wordpress.com
@williamzwood on Twitter
wzackw.com and beavertoad.com
A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic.
Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics."
A look back at the "Ogre Battle Saga" games (1994-2002) and the worlds they created.
With 10+ entries, the "Saga" Series has been Square Enix's special side project since 1989. Here are some of the characteristic features that have earned it a passionate fan-base and kept the series going.
A quick look at Chrysanthemum, the little known Mac OS7 game from 1993 based on the art of flower arranging.
A look at the cyberpunk world of Natsume's 1990 classic for the NES, Shadow of the Ninja.
Zack Wood's Comments
[Blog - 10/09/2014 - 04:48]
Cool thoughts... I like the ...
Cool thoughts... I like the idea of summoning a neutral beast that could hurt you or the enemy- but to be safer you could summon one that the enemy is weak against and that you are strong against, or cast spells to direct the beasts attacks towards the enemy... r ...
[News - 10/13/2014 - 11:43]
[Blog - 10/07/2014 - 06:45]
I 'm still a big ...
I 'm still a big Kickstarter fan and I don 't think it will collapse any time soon. People will just figure out how to use it best.
[News - 09/12/2014 - 05:33]
[Blog - 09/10/2014 - 09:40]
[Blog - 09/12/2014 - 03:57]
I need to play some ...
I need to play some Turbo Grafx games Thanks for the recommendations to get me started : r n r nFor some reason I have really positive connotations with Bonk 's adventure . I think I saw it in Game Informer mag or something and longed for it. r n ...