Zack Wood's Blog
Thoughts on game design, based on my experience playing games, studying game design in Japan, and working on my first game, Cafe Murder.
more @Cafe_Murder on Twitter
A look at the cyberpunk world of Natsume's 1990 classic for the NES, Shadow of the Ninja.
A look at the world created in "The Fantastic Adventures of Dizzy" ("Fantastic Dizzy") for the NES.
Analysis of the world of Kirby's Epic Yarn for the Wii. The game creates a warm world of yarn with endless imagination.
A look at the world of Summoner: Goddess Reborn, a Gamecube port of Summoner 2 (PS2). The imaginative game-world is full of mystery and deception, but the player is encouraged to follow the lead of the proud protagonist and take a brute force approach.
A look at PixelJunk Monsters Online by Q-Games. It takes advantage of free-to-play and social gaming conventions to create an endearing and engaging game-world.
Taking a look at the world of Lennus II, the sequel to Paladin's Quest for the SNES.
Zack Wood's Comments
[News - 02/17/2014 - 08:30]
[News - 01/14/2014 - 08:10]
[Blog - 01/02/2014 - 02:19]
I also found Candy Crush ...
I also found Candy Crush impressive once I actually played it. I got into the hundreds Levels and thought there were lots of interesting and fun mechanics. It 's just that so many hard levels rely totally on luck to complete.
[Blog - 12/30/2013 - 09:22]
[Blog - 12/30/2013 - 12:25]
I can see what you ...
I can see what you mean about the light jazzy piano- it wasn 't always my favorite, either. But it also didn 't bother me or feel out of place. r n r nThat 's a good point about the whip. I didn 't even notice the limitations on the ...
[News - 12/16/2013 - 02:50]