Zack Wood's Blog
Game designer of digital and physical games. blogger of gamemakeworld.wordpress.com
@williamzwood on Twitter
wzackw.com and beavertoad.com
Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to.
But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun!
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.
A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic.
Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics."
A look back at the "Ogre Battle Saga" games (1994-2002) and the worlds they created.
With 10+ entries, the "Saga" Series has been Square Enix's special side project since 1989. Here are some of the characteristic features that have earned it a passionate fan-base and kept the series going.
Zack Wood's Comments
[Blog - 11/21/2014 - 02:24]
Yea, maybe insta-kill is more ...
Yea, maybe insta-kill is more handy than run away. Unless they run away so slowly that you can easily catch them if you want to. I like the cuteness of running away at least.
[Blog - 10/09/2014 - 04:48]
Cool thoughts... I like the ...
Cool thoughts... I like the idea of summoning a neutral beast that could hurt you or the enemy- but to be safer you could summon one that the enemy is weak against and that you are strong against, or cast spells to direct the beasts attacks towards the enemy... r ...
[News - 10/13/2014 - 11:43]
[Blog - 10/07/2014 - 06:45]
I 'm still a big ...
I 'm still a big Kickstarter fan and I don 't think it will collapse any time soon. People will just figure out how to use it best.
[News - 09/12/2014 - 05:33]
[Blog - 09/10/2014 - 09:40]