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YongHee Kim's Blog

 

Working as PC MMORPG game designer in Korea. Specialized in free to play merchandise design and development. 

 

Member Blogs

Posted by YongHee Kim on Tue, 06 May 2014 05:41:00 EDT in Business/Marketing, Design, Console/PC, Serious, Social/Online
It's no big secret. Free to play game industry is depending most of their profit on Gashapon. And yet, no one really understands how and why that happens. I will try to explain how and why that happens.



YongHee Kim's Comments

Comment In: [Blog - 07/17/2015 - 02:08]

Japaneses are notorious with their ...

Japaneses are notorious with their overworking culture. look how their industry ended up after 20 years of crunch. r n r nhttps://vimeo.com/129833922

Comment In: [Blog - 06/08/2015 - 06:05]

I think F2P do not ...

I think F2P do not compete with others, In a economic sense. Because if they are compete with each other, Clash of Clan or Candy Clush Saga won 't be at the top grossing chart for long. If they do compete, imitation game with cheaper IAP option will take their ...

Comment In: [Blog - 05/11/2015 - 05:14]

It 's textbook material maybe ...

It 's textbook material maybe you should write one: Thanks for sharing this.

Comment In: [Blog - 01/26/2015 - 06:00]

Thank you so much for ...

Thank you so much for great wrap up r nThanks again for sharing such wonderful research and hardwork.

Comment In: [Blog - 12/30/2014 - 02:04]

You probably wouldn 't want ...

You probably wouldn 't want to see as China, Korea, Japan as emerging markets. They are already mature market. High level of competition, and new players having difficult time to penetrate the market.

Comment In: [News - 09/24/2014 - 06:00]

Spreading of internet cafe in ...

Spreading of internet cafe in Korea is not caused by increase in demands. but caused by increases in supply of the unemployed. There is complex political and economic background story about wide spread of internet cafes in Korea. But I wouldn 't bore you with such details. r nKorean internet ...