William Ravaine's Blog
I’m currently working as a software engineer at Fabrication Games, an independent game development studio in Stockholm focusing on mobile games.
I have recently released Bugfest, an addictive cartoony bug squishing game for iPhonem iPad and web browser.
I have previously worked for DICE as lead programmer on Battlefield Heroes and tech engineer on Battlefield Play4Free.
You can access my personal website at http://www.fatalfrog.com.
Postmortem of Bugfest, a game developed for iPhone, iPad and Web Browser with the Unity engine.
William Ravaine's Comments
[News - 03/25/2014 - 05:56]
[Blog - 03/18/2014 - 01:02]
[Blog - 11/09/2013 - 11:57]
Thanks for the clarification on ...
Thanks for the clarification on your terminology, Wendelin. r n r nWhat you refer to as memory leak I actually split in two different issues: r n1 allocated memory that is never freed/released and thus reduces the amount of total memory available to your application over its lifetime r n2 ...
[News - 09/12/2012 - 01:40]
[Feature - 08/09/2012 - 04:05]
Hehe nice list, I recognize ...
Hehe nice list, I recognize myself and quite a few past colleagues in these : r n r nHere are a few more: r n r n Compulsive Scheduling : scheduling formal meetings even for very small matters that could be resolved by a quick 1 minute chat at someone ...
[News - 06/27/2012 - 09:51]
Someone once gave me a ...
Someone once gave me a bunch of good tips about time estimates: r n1 never give a time estimate right away when asked so, roughly, how long would it take to do X during a meeting r n2 once you 've taken your time to break the tasks down as ...