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April 24, 2014
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William Ravaine's Blog   Expert Blogs

 

I’m currently working as a software engineer at Fabrication Games, an  independent game development studio in Stockholm focusing on mobile games. 

I have recently released Bugfest, an addictive cartoony bug squishing game for iPhonem iPad and web browser. 

I have previously worked for DICE as lead programmer on Battlefield Heroes and tech engineer on Battlefield Play4Free.

You can access my personal website at http://www.fatalfrog.com

 

Expert Blogs

Posted by William Ravaine on Mon, 24 Jan 2011 03:19:00 EST in
Postmortem of Bugfest, a game developed for iPhone, iPad and Web Browser with the Unity engine.



William Ravaine's Comments

Comment In: [News - 03/25/2014 - 05:56]

Bleh. Disapointing : ...

Bleh. Disapointing :

Comment In: [Blog - 03/18/2014 - 01:02]

Thanks for this great article, ...

Thanks for this great article, it was very clear and informative. Also looking forward to trying this out in Unity 5 :

Comment In: [Blog - 11/09/2013 - 11:57]

Thanks for the clarification on ...

Thanks for the clarification on your terminology, Wendelin. r n r nWhat you refer to as memory leak I actually split in two different issues: r n1 allocated memory that is never freed/released and thus reduces the amount of total memory available to your application over its lifetime r n2 ...

Comment In: [News - 09/12/2012 - 01:40]

the 8GB iPhone 4 is ...

the 8GB iPhone 4 is now free Whaaattt

Comment In: [Feature - 08/09/2012 - 04:05]

Hehe nice list, I recognize ...

Hehe nice list, I recognize myself and quite a few past colleagues in these : r n r nHere are a few more: r n r n Compulsive Scheduling : scheduling formal meetings even for very small matters that could be resolved by a quick 1 minute chat at someone ...

Comment In: [News - 06/27/2012 - 09:51]

Someone once gave me a ...

Someone once gave me a bunch of good tips about time estimates: r n1 never give a time estimate right away when asked so, roughly, how long would it take to do X during a meeting r n2 once you 've taken your time to break the tasks down as ...