Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 4, 2015
arrowPress Releases
October 4, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Will Hendrickson's Blog


Will Hendrickson is owner of Tech Drone, a game components and development company, and has 10 years experience developing games. Tech Drone develops games and game components at a superior level of quality and a competitive price. Feel free to drop me a line if you have any questions :)


I started developing games in my first year of college, and eventually studied Simulation and Game Development in Raleigh, NC. Later, I opened an independent game development studio. We do mostly business-to-business transactions, and we have some new up-coming items on the Unity Asset Store, TBA!


Member Blogs

Posted by Will Hendrickson on Wed, 26 Feb 2014 09:59:00 EST in Business/Marketing, Production
A brief guide to avoiding the pitfalls of, and gaining success, as a freelancer in the game development industry.

The Unity Animation Window is one of the most powerful, but also most overlooked features of Unity. Learn how to leverage the full power of the Animation View, for programmers and non-programmers alike in this post by components developer Will Hendrickson

Will Hendrickson's Comments

Comment In: [News - 10/02/2015 - 12:52]

Great So, Microsoft, I guess ...

Great So, Microsoft, I guess that means you 'll support it half-heartedly for about four years then abandon it entirely Thanks.

Comment In: [News - 09/28/2015 - 03:31]

Wow really nice game. And, ...

Wow really nice game. And, in the video taking things too lightly was mentioned but I don 't think you did at all. I learned a lot from this video, thanks

Comment In: [Blog - 09/25/2015 - 12:31]

Yep. You 're completely right. ...

Yep. You 're completely right. This is why I got into tools development years ago. I knew that by the time I finished my main project, market maturation would have taken it 's toll and I wasn 't going to let that stop me.

Comment In: [Blog - 09/22/2015 - 01:32]

You should have let us ...

You should have let us know who it was so we can avoid them. Don 't worry about 'dragiing tgeir name through the mud ' they already did that to themselves.

Comment In: [News - 09/22/2015 - 04:00]

Very interesting article I agree ...

Very interesting article I agree with some other ideas that maybe movements and direct decisions are just a small part of what can be done with AI in games. There is a lot of territory to explore there.