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Will Hendrickson's Blog

 

Will Hendrickson is owner of Tech Drone, a game components and development company, and has 10 years experience developing games. Tech Drone develops games and game components at a superior level of quality and a competitive price. Feel free to drop me a line if you have any questions :)

 

I started developing games in my first year of college, and eventually studied Simulation and Game Development in Raleigh, NC. Later, I opened an independent game development studio. We do mostly business-to-business transactions, and we have some new up-coming items on the Unity Asset Store, TBA!

 

Member Blogs

Posted by Will Hendrickson on Wed, 26 Feb 2014 09:59:00 EST in Business/Marketing, Production
A brief guide to avoiding the pitfalls of, and gaining success, as a freelancer in the game development industry.


The Unity Animation Window is one of the most powerful, but also most overlooked features of Unity. Learn how to leverage the full power of the Animation View, for programmers and non-programmers alike in this post by components developer Will Hendrickson



Will Hendrickson's Comments

Comment In: [Blog - 11/12/2014 - 01:39]

Great advice, Christian I can ...

Great advice, Christian I can reflect that with my own experience, releasing a small game on itch.io. It was a lot of fun and those who played it liked it a lot, but a lot of people bounce off the page and I 've heard several people just say what ...

Comment In: [Blog - 11/12/2014 - 01:39]

Games with graphic minimalism can ...

Games with graphic minimalism can also be beautiful don 't forget r n r nEver play Geometry Wars

Comment In: [Blog - 11/12/2014 - 01:39]

Presentation is really important. It ...

Presentation is really important. It can be tough with an authentic retro aesthetic, but importantly I think the trailer could be improved. Make it more exciting, do some more marketing work, and try to get a spike in sales by doing a steam sale and release of a new trailer. ...

Comment In: [News - 11/13/2014 - 10:37]

They are changing to adapt, ...

They are changing to adapt, because more and more people are using MONO and Java. They have to change to keep market share, and one of the ways Microsoft has always tried to do that is by helping out developers to try to keep the software availability volume on Microsoft ...

Comment In: [Blog - 10/23/2014 - 01:35]

Yeah I had a similar ...

Yeah I had a similar issue releasing a game on a small site. The game was devalued by the release, and no longer interesting to new platforms. Fortunately it was a small project, but I learned some tough lessons from it 's release as well.

Comment In: [News - 10/24/2014 - 06:30]

Poor Minecraft. Microsoft has killed ...

Poor Minecraft. Microsoft has killed many greeat game IPs after acquisition in the past like Mech Warrior for example by over-managing them, changing game play, etc. No doubt they will turn it into a pay-to-progress microtransaction hell, a mere shell of it 's former self. :