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Valeria Reznitskaya's Blog


Val is an independent game developer and co-founder of Golden Glitch Studios, where she's doing some tech, some art, and lots of tech art on the tragedy simulation adventure game Elsinore.

Past projects include the (kind of educational) adventure game "Socrates Jones: Pro Philosopher" and a alternate reality game.  You can find some of her work on her website.


Member Blogs

Posted by Valeria Reznitskaya on Wed, 14 Jan 2015 02:49:00 EST in Programming, Art, Indie
A hand-painted aesthetic and dynamic lighting - how and why we combined them to bring the world of our game Elsinore to life.

Posted by Valeria Reznitskaya on Wed, 18 Sep 2013 01:32:00 EDT in Design
We made an educational game that the general public seems to like. Here's what we did.

Valeria Reznitskaya's Comments

Comment In: [Blog - 03/27/2014 - 01:43]

It sounds to me like ...

It sounds to me like your real question has less to do with the free-to-play business model and more to do with making your game as accessible as possible. I understand the sentiment of wanting to appeal to players of various skill levels, but I also think it 's important ...

Comment In: [News - 02/28/2014 - 10:00]

Reading through some of the ...

Reading through some of the comments here has made me wonder which specific problem we 're talking about solving. The obvious one seems to be get games to depict a more accurate sample of reality, but that seems like a means to an end rather than an end in itself. ...

Comment In: [News - 02/18/2014 - 12:53]

I realize it probably wasn ...

I realize it probably wasn 't his decision alone, but this article starts with this statement: r n r n Irrational Games co-founder Ken Levine announced today that he is planning to shut down the studio and start a new venture under the aegis of parent company Take-Two Interactive. r ...

Comment In: [Blog - 02/17/2014 - 02:18]

I feel the same way ...

I feel the same way about the series and this whole situation in general. Part of me really wants Uchikoshi to try Kickstarting this game because it would allow the fan base to petition Spike Chunsoft with their wallets. If he went back to 2D character art, made the game ...

Comment In: [Blog - 01/23/2014 - 12:38]

I absolutely love your game ...

I absolutely love your game 's aesthetic, and this was a really cool look into the process. Thank you for sharing r n r nI 'm really curious about your method for swapping between the different faces and how you got it to play nice with Unity.

Comment In: [News - 01/21/2014 - 02:44]

I bet King wouldn 't ...

I bet King wouldn 't be happy if someone makes a game for the protest jam that 's nothing like Candy Crush but ends up becoming even more popular in the casual space.