Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 30, 2016
arrowPress Releases
April 30, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Urbain Bruno's Blog   Expert Blogs


CEO of Fishing Cactus ( I'll update this blog with recent news and thoughts about game design, game programming, management(SCRUM) inside Fishing Cactus but also with other game related news.


Expert Blogs

Posted by Urbain Bruno on Fri, 01 Apr 2016 07:37:00 EDT in Design, Art, Indie
How we structured the narrative arc of Epistory to build towards a climactic ending, a revelatory final act. We hint and prod and poke and pry and suggest.

Posted by Urbain Bruno on Mon, 28 Mar 2016 08:43:00 EDT in
In Epistory, typing is the sole interaction the player has with the game. As you get to type a lot of words, in fun, varied ways, it also introduces challenges regarding translation work.

Posted by Urbain Bruno on Mon, 07 Mar 2016 02:36:00 EST in Design, Art
The difficulty of maintaining Art Direction consistency when project's scope and visual quality increase.

Posted by Urbain Bruno on Mon, 29 Feb 2016 09:24:00 EST in Business/Marketing
Showcasing our game at PAX South was an amazing experience. Here’s a little debrief of the event and 5 useful tips for other indie developers who want to attend a show abroad.

Posted by Urbain Bruno on Tue, 13 Oct 2015 01:29:00 EDT in Design, Art, Console/PC, Indie
For our upcoming game, we needed to establish a subtle, layered narrative voice within its opening moments. This article explores some of the challenges we faced and why this story is harder to begin than most.

Posted by Urbain Bruno on Thu, 02 Apr 2015 01:16:00 EDT in Design, Production, Console/PC, Indie
When you start creating a game. When you think you have a great idea to turn into a game. When this idea has been through prototypes and new team members have been added and that idea has evolved, what must remains are the intentions.

Urbain Bruno's Comments

Comment In: [News - 04/07/2016 - 05:49]

Difference between strategy and tactics ...

Difference between strategy and tactics I would say. I think the strategy word has been misused for quite some time in games.

Comment In: [Blog - 02/29/2016 - 09:24]

And it looks like a ...

And it looks like a nice fox artwork as avatar

Comment In: [Blog - 03/07/2016 - 02:36]

Thanks, the game is out ...

Thanks, the game is out on Steam if you want to check it out and see that in action:

Comment In: [Blog - 03/28/2016 - 08:43]

Thank you. ...

Thank you.

Comment In: [News - 02/01/2016 - 03:17]

Definitely a marketing stunt or ...

Definitely a marketing stunt or another way to make money... Just take a look at the number of views on the barebone video he posted which includes ads .

Comment In: [Blog - 08/05/2014 - 06:20]

Hey David, glad to see ...

Hey David, glad to see some sales breakdown for such an indie title and it is nice to see that there is a potential on Wii-U for games who understand the potential market you can tap there. However taking a look at raw numbers I 'm assuming you guys got ...