Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 2, 2014
arrowPress Releases
October 2, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Urbain Bruno's Blog   Expert Blogs

 

CEO of Fishing Cactus (http://www.fishingcactus.com). I'll update this blog with recent news and thoughts about game design, game programming, management(SCRUM) inside Fishing Cactus but also with other game related news.

 

Expert Blogs

Posted by Urbain Bruno on Fri, 14 Mar 2014 10:30:00 EDT in Business/Marketing, Production, Serious, Indie
In January we launched Algo-Bot on Kickstarter. It was our first experience on the platform and we were pretty confident about it. Why wouldn’t it be a success? Everyone who played it liked it. Although we failed and here are some reasons why!


Posted by Urbain Bruno on Thu, 24 Feb 2011 04:46:00 EST in Business/Marketing, Design
These days it’s a common thing to read quotes like “the game is overpriced for what it offers”, “the game should have a campaign, without it, I’m not buying it”, “really, only 50 levels?”.


Posted by Urbain Bruno on Tue, 02 Feb 2010 01:04:00 EST in Design
As designers we are always looking for the best tool to communicate our ideas. At Fishing Cactus we always try to come up with collaborative solutions and we try to keep the following motto: "not make a 100 pages design document".


Posted by Urbain Bruno on Thu, 30 Jul 2009 06:13:00 EDT in Production
Equilibrio iPhone is out for 12 weeks now and despite good reviews (from both press and users), highlights from Apple and quite high production values for an iPhone game, our title only sold only a few thousands units. Let's try to analyze this!


Posted by Urbain Bruno on Wed, 15 Apr 2009 01:48:00 EDT in Design, Production
After reading Damion Schubert’s excellent article on pooling ideas in May 2008's Game Developer magazine, something came immediately on our mind: the problem, with designers, is not exactly the will to get ideas from everyone but how they gather it.



Urbain Bruno's Comments

Comment In: [Blog - 08/05/2014 - 06:20]

Hey David, glad to see ...

Hey David, glad to see some sales breakdown for such an indie title and it is nice to see that there is a potential on Wii-U for games who understand the potential market you can tap there. However taking a look at raw numbers I 'm assuming you guys got ...

Comment In: [Blog - 07/07/2014 - 12:30]

Much appreciated and good luck ...

Much appreciated and good luck with the dev

Comment In: [Blog - 03/14/2014 - 10:30]

Thanks Rob We did try ...

Thanks Rob We did try to reach out at the time, but we 'll do it once again for the reboot.

Comment In: [Blog - 09/05/2013 - 11:34]

http://boardgamegeek.com/boardgame/18/roborally r n r nRoboRally ...

http://boardgamegeek.com/boardgame/18/roborally r n r nRoboRally is definitely more mature and intended as a board game rather than an educational game about programming. But with Robot Turtles I guess Dan touches a sweet spot targeting kids and he removed the complexity of RoboRally in a very clever way .

Comment In: [News - 08/29/2013 - 11:30]

Fishing Cactus has been an ...

Fishing Cactus has been an early adopter of GL. We have one game that is still running inside the system but very far away from the top 100 45 far away to be precise . When I take a look at the concept pages or the games that have been ...

Comment In: [News - 08/29/2011 - 01:33]

Gratz guys ...

Gratz guys