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Blogs

tony oakden's Blog

Member Blogs

Great Game Myths #1 – Online Represents The Only Viable Future For Computer Game Monetization
Posted by tony oakden on Mon, 11 Feb 2013 05:53:00 EST in
The first in what will probably be a very short series of articles debunking some of the popular gaming myths, #1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization
Read More... | 0 Comments

Rock Paper Scissors - and why games don't really get it  Featured Blogs
Posted by tony oakden on Tue, 20 Nov 2012 05:36:00 EST in Design
The Rock Paper Scissors game design analogy and why most game designers are missing the point
Read More... | 7 Comments

Why do people enjoy playing games?
Posted by tony oakden on Thu, 01 Nov 2012 08:03:00 EDT in Design
A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost.
Read More... | 0 Comments

My game design phases have personalities   Featured Blogs
Posted by tony oakden on Wed, 24 Oct 2012 09:51:00 EDT in Design
I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality.
Read More... | 1 Comments

   

tony oakden's Comments

Comment In: PONKMORTEM [Blog - 04/30/2013 - 09:57]

your mad I love it ...

your mad I love it :

Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]

Publicizing your game, and building ...

Publicizing your game, and building a community has always been important. This is just not true. In fact it 's only been in the last five to ten years that the onus has shifted onto the developer to publicise and support their products before a publisher or distributor will even ...

Comment In: The Metrics Aren't the Message [Feature - 03/11/2013 - 09:35]

good article. well written and ...

good article. well written and I agree with the sentiments. And good luck to you Laralyn.

Comment In: Sony sells stake in DeNA to record $437M in profits [News - 03/04/2013 - 07:32]

So Sony sells shares in ...

So Sony sells shares in a profitable game company, thus presumably losing dividends and growth in the long run to prop up it 's unprofitable games and hardware division in the short term And this is Sony turning it 's fortunes around That 's a new definition of the term ...

Comment In: 44% of surveyed game developers plan to try crowdfunding [News - 03/01/2013 - 05:27]

I think saying that Kickstarter ...

I think saying that Kickstarter is high risk is a bit of an exaggeration. I think it is fair to say that to stand any chance of getting funded a developer needs to put a lot of effort into the campaign so it can 't be considered to be free ...

Comment In: The Rise of the Mobile Collectible Card Game [Feature - 02/14/2013 - 04:40]

except the better F2P usually ...

except the better F2P usually don 't make enough money to be viable. Bahamut does make money which is why it 's structured that way. I hate games like this too but developers are finding out the hard way that giving away a game which is fun to play, no ...

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