Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2015
arrowPress Releases
November 25, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


tony oakden's Blog


Member Blogs

Posted by tony oakden on Mon, 11 Feb 2013 05:53:00 EST in
The first in what will probably be a very short series of articles debunking some of the popular gaming myths, #1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization

Posted by tony oakden on Tue, 20 Nov 2012 05:36:00 EST in Design
The Rock Paper Scissors game design analogy and why most game designers are missing the point

Posted by tony oakden on Thu, 01 Nov 2012 08:03:00 EDT in Design
A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost.

Posted by tony oakden on Wed, 24 Oct 2012 09:51:00 EDT in Design
I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality.

tony oakden's Comments

Comment In: [News - 10/29/2015 - 01:15]

well I 'm screwed then ...

well I 'm screwed then because I have no interest in marketing and no intention of learning about it.

Comment In: [Blog - 09/08/2015 - 01:23]

Great article and thank you ...

Great article and thank you for being so honest. Unfortunately this pretty much matches my experience of indie development. I think the disparate between game difficulty and cute graphics probably was a problem though. I seem to remember Tim Schafer expressing a similar regret at the art style of Psychonauts ...

Comment In: [News - 04/17/2015 - 04:03]

Monodev is OK in unity ...

Monodev is OK in unity but recent versions of the integration are a tad annoying or maybe it 's just recent versions of monodev . Anyway I prefer VS for editing code, the only reason I don 't use it is because I could never get debugging working with it. ...

Comment In: [Blog - 01/30/2015 - 01:30]

Great read. ...

Great read.

Comment In: [Blog - 09/17/2014 - 03:03]

bad actions by ad networks ...

bad actions by ad networks and the rise of mobile devices See, this is why we can 't have nice things...

Comment In: [News - 08/28/2014 - 09:34]

MS saved 100 by removing ...

MS saved 100 by removing the Kinect2 from the XBox bundle, but to buy it separately is 150. To buy what is presumably pretty much exactly the same thing but with slight tweaks for the PC is 200. I can see why it would be slightly more expensive to buy ...