Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 19, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Tom Eastman's Blog


Tom Eastman's Comments

Comment In: [Blog - 08/13/2014 - 05:29]

Nice article Thanks for writing ...

Nice article Thanks for writing this up : r nI believe that another important aspect of jump feel is early and late button-press tolerance. Since character collision rarely matches exactly with the sprite 's appearance, having a little leeway on either side of the jump can be the difference between ...

Comment In: [Blog - 06/04/2014 - 01:11]

Relic ...


Comment In: [Blog - 07/26/2013 - 01:39]

Thanks for the write up ...

Thanks for the write up We wrote up our costs after 9-months full-time here: r n r nOne more cost that we had no grasp on when starting was for a lawyer to help incorporate the company. That ended up being around 1000, or 20 of our first year ...