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  What are your themes?
by Timothee Garnaud on 01/03/12 03:04:00 pm
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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Inspired by the many pre-christmas topics asking questions to the members of Gamasutra, I decided to post mine as well about a subject that I feel concerned about: themes.

 

Every writer, especially, script writers, have his own themes. Those ideas that are implicitly inside every of his stories. Sometimes they don't even know it. But it's still there.

Great movie directors have their own too. You can see them in their movies. Christopher Nolan talks about lies and manipulation, Stanley Kubrick talks about madness, Among other things.

 

 

If you don't know your themes yet, this is something you will have to figure out. Unless you don't want to write stories. The more specific your theme is, the better. That makes your stories more uniques than others. Everyone can talk about love and death. The question is: which aspect of love or aspect of death you want to talk about?

 

So my question to writers is: What are your themes?

 

Mine are:

-Crossing the line between good and evil. espicially in that very sence.

- The Fourth Wall

 
 
Comments

Ian Richard
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Mine would probably:



- Being good is more difficult, less rewarding, and usually more painful than being evil... but it's still the right thing to do



- Your choice has consequences... suck it up and live with them



and finally...



- Good things only come to those who put in the effort

Timothee Garnaud
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I like how your themes are linked to each others. We can really see you're interested in something very specific.

Ian Richard
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I think I've just grown to believe that the struggle gives meaning to the ending... or maybe I just enjoy making good people suffer.



Whatever the reason, I find these themes to flow more naturally than others and feel more satisfying.


none
 
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