I'm a Caribbean game developer in the process of founding his own society after some years in the mainstream industry. The Caribbean culture is unique and rich and offer opportunities to challenge value of game design. Designing for cultural niche honest to their identity is a tough learning process, full of trap and pitfall, especially when history as been so harsh on it. It really makes you questioning the cultural message behind some game mechanics and their relevance or their universality.
I'm also in a quest to strongly formalize video games. Some people argue video games don't have its Citizen Kane, but very few consider we still don't have our Sergueï Eisenstein. Sometimes I have those wacky idea but want those strong foundation to structure them we have in fine art or cinema. A lot of games are made with trial and error with streak of intuition, we still does not have the correct principles that encompass all experiences beyond the aesthetics of fun. This is what I'm chasing.
[Blog - 07/10/2014 - 07:40]
Well the interaction between the ...
Well the interaction between the inner life of the objects and the one of the player is what makes game interesting, contents is mechanics like mechanics it 's about effecting an inner life in one direction . The way the mountain is still a game is that it explicitly point ...
[News - 06/11/2014 - 05:15]
It doesn 't help that ...
It doesn 't help that killing the maiden don 't allow me to escape, that 's just gross and disturbing.
[Blog - 06/30/2014 - 02:31]
Also I can clearly see ...
Also I can clearly see the rhetoric at play since I start trying to make ebony character with kinky hair beyond generic brown dude. It 's like there is an never ending stream of you don 't have to do that , , your game is not universal enough , ...
[News - 06/25/2014 - 02:10]
All the set up box ...
All the set up box and consoles will fold into a new standard for smartscreen and special offer will be apps.
[News - 06/25/2014 - 03:35]
I don 't understand how ...
I don 't understand how a character, who survived through bad game thanks to the excellence of its design alone, need a redesign ... Mario didn 't need a redesign
[News - 04/01/2014 - 02:39]