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Thomas Steinke's Blog   Expert Blogs

 

I am the owner of DigtialDNA Games. DigitalDNA Games the all time highest grossing Xbox Live Indie Game devloper. Digital DNA games has published over 14 titles on Xbox Live Indie Game including some of the all time best selling games such as Avatar Paintball, CastleMiner, and the all time best selling XBLIG CastleMiner Z.

 

Website: http://www.digitaldnagames.com/

Twitter: https://twitter.com/DigitalDNAGames

 

Expert Blogs

Posted by Thomas Steinke on Sun, 19 Jan 2014 06:47:00 EST in Business/Marketing, Production, Indie
Thomas Steinke, ex triple A developer and one of the Xbox's most successful Indie developers. Offers lessons he has learned from going indie.


Posted by Thomas Steinke on Mon, 15 Apr 2013 02:45:00 EDT in Business/Marketing, Production, Indie
Last week my article “How to Make it as a Professional Indie Game Developer” caused quite a stir.I wanted to take some time and address a lot of the comments and questions that people have raised in one concise place.


Posted by Thomas Steinke on Tue, 09 Apr 2013 11:21:00 EDT in Business/Marketing, Indie
The Xbox's most successful indie game developer gives some practical business advise to people aspiring to be full time indie game developers.


Posted by Thomas Steinke on Sat, 02 Feb 2013 12:30:00 EST in Programming, Indie
Thomas Steinke, one of the most successful developers on XBLIG (CastleMiner, Avatar Laser Wars), gives his perspective on the system's biggest problems.


Posted by Thomas Steinke on Tue, 31 Jul 2012 04:37:00 EDT in Business/Marketing, Indie
One of the most successful Xbox Live Indie developer offers advice on how to make a successful Xbox Live Indie title.


Posted by Thomas Steinke on Thu, 26 Jul 2012 02:51:00 EDT in Business/Marketing, Indie
Perspective on XBLIG from the most successful developer on the platform.



Thomas Steinke's Comments

Comment In: [News - 11/12/2014 - 03:21]

Boyd, Thank you for this. ...

Boyd, Thank you for this. The vision for XNA was really great and a bold move for Microsoft. It was one of the best platforms that I have worked with in my career as a game developer, and was life changing for me.

Comment In: [Blog - 07/31/2012 - 04:37]

Thank you. r n r ...

Thank you. r n r n 1 vs 3 Yes that was stated rather poorly on my part. Your understand is what I intended.

Comment In: [News - 07/15/2013 - 11:38]

Sony is really supporting the ...

Sony is really supporting the Indie community. It is awesome to see this. Very excited to develop for PS4. Way to go Sony

Comment In: [Blog - 04/17/2013 - 04:01]

Great article, I had a ...

Great article, I had a very similar one I was going to post myself. I LOVED steam/Valve until I started having to deal with them in this capacity. I wonder if they realize how much bad blood they are building with the development community that is waiting in line to ...

Comment In: [Blog - 04/15/2013 - 02:45]

The problem is that it ...

The problem is that it doesn 't mean that. It just simply means developing independently without the constraints of a publisher. People have assigned that meaning to it with an idealistic view that for some reason that needs to happen. r n r nAll I want to do is deliver ...

Comment In: [Blog - 04/09/2013 - 11:21]

There was such an overwhelming ...

There was such an overwhelming response to this article I decided to condense a lot of my answers to questions in another article here r n r nhttp://www.gamasutra.com/blogs/ThomasSteinke/20130415/190484/Reponse to quot8 keys to indie successquot.php