Thomas Henshell's Blog
Life is too short not to follow your dreams.
I love games and software design. At 6 years old I was hooked when I typed in a BASIC game to my TSR-80. I knew what I wanted to do; but how to get there? I took a very long winding road.
In the early 90's I completely ignored my studies in highschool and solely focused on teaching myself programming in C. I made a new (incomplete) game almost every week.
During the DOT COM bubble of the late 90's I scored my first professional programming job, which eventually lead into building one of Canada's largest E-Commerce sites with a team of 25+ in C++ and XML. But there was no creativity in it.
After 5 years I was sick of web, so in 2004 I founded a software company to enter the emerging enterprise mobile market (windows mobile, .NET C#). Over 10 years we grew, built some amazing delivery and field force applications, won some awards, and gained industry recognition. But it wasn't games and I was getting antsy.
So in 2006 I opened a tabletop gaming store Hobby Kingdom focused on Magic, miniatures, RPGs, and boardgames. We've grown a great community of gamers, have awesome events, and had visitors from around the world. But it wasn't making games.
So in 2011, with the support of my wife, I stepped down from running my software company to found Mirthwerx a two man studio to make educational mobile games. But it wasn't making games I love.
So in 2014, with the support of a skeptical wife, I started working on the game of my dreams. That game is Archmage Rises. I'm a sole indie developer under the company name I've wanted since I was in highschool: Defiance Game Studio.
I help others where I can; I guest lecture at Redeemer University in entrpenuership and programming. I speak at various gaming conventions around North America if I think I have something valuable to contribute.
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