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Thomas Henshell's Blog

 

I took a round-about path into games.  I worked in business software for 20ish years, programming, estimating, and leading large enterprise projects.  Then it was time to take the plunge into game dev.

I'm a serial entrepenuer.  In 2004 I started my software company, since then I've added a retail board game store, a grocery store, a fashion boutique, and now a game dev studio.

I made two games for mobile that you probably never heard of and I'm sure you never played.  

Now I'm working on a new kind of RPG for PC called Archmage Rises.  People seem to like it, maybe you will too.

Web:
ArchmageRises.com

Twitter:
twitter.com/LordYabo

Facebook:
facebook.com/ArchmageRises

LinkedIn:
linkedin.com/in/thomashenshell
 

 

Member Blogs

Posted by Thomas Henshell on Tue, 27 Oct 2015 01:12:00 EDT in Business/Marketing, Design, Production, Indie
Much of life is selling.The developer of Archmage Rises shares proven techniques he learned from the corporate world, indie dev, and entrepreneurship - so you don’t have to.


Posted by Thomas Henshell on Wed, 14 Oct 2015 03:48:00 EDT in Design, Art, Indie
“Real artists take the misery and sadness of life and translate it into art.” -- Josh Peck How a medical scare with my newborn affected the quest design in my role playing game.


Posted by Thomas Henshell on Tue, 15 Sep 2015 02:43:00 EDT in Business/Marketing, Production, Indie
In relation to kickstarter verdict today I share from personal experience maybe those traditional barriers to success I/we scorn are actually helpful. They force us to slow down, learn, grow, and prepare for success for when it finally comes our way.


Posted by Thomas Henshell on Mon, 08 Dec 2014 01:44:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world – so you don’t have to


Posted by Thomas Henshell on Fri, 07 Nov 2014 01:25:00 EST in Business/Marketing, Production, Console/PC, Indie
You aren't truly indie unless you are trying to hit a deadline while making soup! (Recipe included.)


Posted by Thomas Henshell on Thu, 30 Oct 2014 02:29:00 EDT in Audio, Business/Marketing, Design, Production, Console/PC, Indie
Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.



Thomas Henshell's Comments

Comment In: [News - 01/21/2016 - 04:13]

The difference, according to Gage, ...

The difference, according to Gage, comes down to the physicality of dice. r nI don 't think so Zach isn 't looking deep enough to find the real answer. The excitement found in dice is in the near win . You know you need a 4 and you roll a ...

Comment In: [News - 11/05/2015 - 04:03]

Good read Tanya. Here is ...

Good read Tanya. Here is a complimentary gama article on 12 specific techniques on how to pitch: r nhttp://gamasutra.com/blogs/ThomasHenshell/20141208/231717/12 Tricks to Selling Your Ideas Your Game Yourself.php

Comment In: [Blog - 10/14/2015 - 03:48]

Thanks Ivan for sharing. I ...

Thanks Ivan for sharing. I 'm so happy to hear things turned out well with the kids and with your wife. r n r nI am well aware I had only a tiny taste of what you went through. In some ways, I felt bad having the healthiest baby in ...

Comment In: [Blog - 09/08/2015 - 01:23]

Thank you for sharing what ...

Thank you for sharing what was probably difficult to share

Comment In: [Blog - 08/14/2015 - 01:58]

Great list. Thanks for saving ...

Great list. Thanks for saving me all that time. And thanks for consuming all my free time with these resources r n r nI would add The Game Design Dojo podcast: r nhttp://gamedesigndojo.com/ r n r nIt isn 't just two devs jabbering. It 's two industry vets who tackle ...

Comment In: [Blog - 08/07/2015 - 06:34]

Great article The dark side ...

Great article The dark side of indie is rarely talked about. I 've experienced all that you mention. I found the book Bird by Bird by Anne Lamott, which is about writing and procrastination, extremely helpful to understand myself and my workflow better. r nWhat does novel writing and game ...