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September 21, 2014
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September 21, 2014
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Thomas Happ's Blog


Tom Happ, author of the indie Metroidvania game, Axiom Verge. Works at Petroglyph the rest of the time.

Follow my twitter feed @AxiomVerge.


Thomas Happ's Comments

Comment In: [News - 09/19/2014 - 08:10]

I saw it at the ...

I saw it at the CGE last weekend. The best part of the show, IMO. Just wish the museum was going to a city I 'm more likely to visit in my regular industry travels.

Comment In: [Blog - 09/16/2014 - 08:01]

Here 's a nice writeup ...

Here 's a nice writeup with a dynamic widget that explains the Spelunky generator: r n r n r nIn the places where I use in Axiom Verge, I randomize at the overall map level, then at the screen level, and then the critters and items within them.

Comment In: [Blog - 09/15/2014 - 10:08]

Re: headphones: One guy grabbed ...

Re: headphones: One guy grabbed the headphones from the wrong kiosk and played to some other player 's sound effects. He played like 15-20 minutes and never seemed to notice.

Comment In: [Feature - 09/12/2014 - 04:00]

I still want one ...

I still want one

Comment In: [News - 08/25/2014 - 08:01]

For some reason I really ...

For some reason I really only seem to stay interested when a project is long and involved. I guess I just like seeing all these small parts come together into a big thing in the end. Or maybe it 's because that 's the kind of video games I like ...

Comment In: [Blog - 08/18/2014 - 10:23]

I 'm wondering which proportion ...

I 'm wondering which proportion of devs start their indie studio before deciding on their first game, versus those who have a game design and start a studio to help build it.