Tom Happ, author of the indie Metroidvania game, Axiom Verge. Works at Petroglyph the rest of the time.
Follow my twitter feed @AxiomVerge.
[News - 09/19/2014 - 08:10]
I saw it at the ...
I saw it at the CGE last weekend. The best part of the show, IMO. Just wish the museum was going to a city I 'm more likely to visit in my regular industry travels.
[Blog - 09/16/2014 - 08:01]
Here 's a nice writeup ...
Here 's a nice writeup with a dynamic widget that explains the Spelunky generator: http://tinysubversions.com/spelunkyGen/ r n r n r nIn the places where I use in Axiom Verge, I randomize at the overall map level, then at the screen level, and then the critters and items within them.
[Blog - 09/15/2014 - 10:08]
Re: headphones: One guy grabbed ...
Re: headphones: One guy grabbed the headphones from the wrong kiosk and played to some other player 's sound effects. He played like 15-20 minutes and never seemed to notice.
[Feature - 09/12/2014 - 04:00]
[News - 08/25/2014 - 08:01]
For some reason I really ...
For some reason I really only seem to stay interested when a project is long and involved. I guess I just like seeing all these small parts come together into a big thing in the end. Or maybe it 's because that 's the kind of video games I like ...
[Blog - 08/18/2014 - 10:23]
I 'm wondering which proportion ...
I 'm wondering which proportion of devs start their indie studio before deciding on their first game, versus those who have a game design and start a studio to help build it.