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Taekwan Kim's Blog   Expert Blogs


Indie Speed Run 2012


Expert Blogs

Posted by Taekwan Kim on Mon, 27 Jul 2015 03:18:00 EDT in Design
A direct response to Warren Spector's post on Telltale and their games

Posted by Taekwan Kim on Mon, 28 Apr 2014 01:07:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
On legitimacy, “ludic relativity”, and reality

Posted by Taekwan Kim on Wed, 18 Sep 2013 10:38:00 EDT in Design
On the gameplay value of the AH from the perspective of a Hardcore mode player

Posted by Taekwan Kim on Mon, 22 Jul 2013 11:00:00 EDT in Design
Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy?

Posted by Taekwan Kim on Fri, 28 Jun 2013 01:25:00 EDT in Design
Why actually do stories and systems have to be mutually exclusive?

Posted by Taekwan Kim on Fri, 12 Apr 2013 09:13:00 EDT in Design
On diegesis, Left 4 Dead, Donald Rumsfeld, and Squash

Taekwan Kim's Comments

Comment In: [News - 07/14/2015 - 01:11]

I appreciate the highlighting of ...

I appreciate the highlighting of the various ways that crafting can reinforce the fiction of a game, but I do wish there had been more discussion of specifically mechanically different crafting experiences. r n r nOn a related note, I was reminded by the section on Fire Emblem of crafting ...

Comment In: [Blog - 09/18/2013 - 10:38]

Hmm, I don 't lurk ...

Hmm, I don 't lurk the forums or theorycrafting sites, so I can only attest to mechanics I 've stumbled upon personally that is, all these examples are the really obvious ones, so nothing special here . But I 'm guessing there 's probably more out there But yeah, the ...

Comment In: [Blog - 07/22/2013 - 11:00]

r nHi everyone. Firstly, I ...

r nHi everyone. Firstly, I want to express my appreciation for the time taken to consider and respond to this post. Obviously, the subject matter is rather loaded, and it means a lot to me that effort was made to digest what appears to be my minority opinion. r n ...

Comment In: [Blog - 07/07/2013 - 10:38]

Just reading this is making ...

Just reading this is making me salivate. A method of immediately and objectively gauging the design impact of numerical/balance tweaks without hours and hours of playtesting Oh lord yes please.

Comment In: [Blog - 06/28/2013 - 01:25]

Right, I understand the Dust ...

Right, I understand the Dust Sorcerer example was given as an illustration of incentivizing mechanical interaction between players. r n r nI was just trying to express, given the goal of this post which admittedly seems to have been somewhat unclear , that it would be significantly difficult to incorporate ...

Comment In: [News - 04/26/2013 - 08:10]

I just want to throw ...

I just want to throw out a question here and I 'm genuinely not trying to attach any judgement here either way : are you saying that values should only come from parents, or that games specifically aren 't significant enough to convey values r n r nOr, to put ...