Tadhg Kelly's Blog
Tadhg is the creator of leading game design blog What Games Are.
In looking at how certain segments of the community react to Anita Sarkeesian and Zoe Quinn by accusing them of faking their attacks, I'm minded of birther, truther and other fringe movements that think they have a silent majority on their side.
Off the cuff thoughts on all we saw today.
This year I had the honor of giving one of the GDC Microtalks. My talk centered around thauma, the components of game design and the real questions of legitimacy that still trouble the videogame art form. You can read it here.
Looking back on 2013 and considering the theme of games you're not supposed to play in the classic sense.
I've come to regard Zynga's Mafia Wars as a milestone moment in game design. Here's why.
There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope.
Tadhg Kelly's Comments
[News - 03/25/2015 - 06:04]
[News - 02/24/2015 - 12:11]
[News - 02/16/2015 - 12:07]
[Blog - 02/09/2015 - 02:28]
[News - 12/11/2014 - 05:23]
[News - 11/03/2014 - 08:20]
For reference the above remarks ...
For reference the above remarks were part of a much larger talk about a game design method which I call raw game design , and in particular a discussion on effective strategies to begin. I 'll post the material from the talk soon, including the notes, which should provide a ...