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Tadhg is the creator of leading game design blog What Games Are.
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Member Blogs
The "Game Designer Polymath" Myth  |
| Posted by Tadhg Kelly on Thu, 18 Nov 2010 08:36:00 EST in
Design
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| There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope. |
| Read More... | 78 Comments |
The State of the Social Game Nation  |
| Posted by Tadhg Kelly on Wed, 22 Sep 2010 01:16:00 EDT in
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| Last year I wrote that Zynga and other social game companies had troubling times ahead. This year, how have they fared? Are social games prospering or are they actually done? |
| Read More... | 11 Comments |
The Digital Download Future  |
| Posted by Tadhg Kelly on Sat, 18 Sep 2010 04:26:00 EDT in
Business/Marketing
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| I can't wait for the day when I don't buy console game discs any more. |
| Read More... | 13 Comments |
Fight Design Bloat with Data  |
| Posted by Tadhg Kelly on Fri, 10 Sep 2010 10:22:00 EDT in
Design
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| 80% of the work that goes into a modern videogame is waste. Wasted game mechanics, engine work, game modes, cut-scenes, all sorts. How do you expose that waste early enough? Measurement and the authority to do something about it. |
| Read More... | 26 Comments |
Dis-Kinection: How Microsoft Has Lost Focus  |
| Posted by Tadhg Kelly on Mon, 12 Jul 2010 01:41:00 EDT in
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| Microsoft are going in the wrong direction with Kinect, producing what appears to be a mismatched product for audiences that don't care, and at the same time drifting away from where their brand is strong. Do you agree |
| Read More... | 26 Comments |
Google Buzz and Social Games  |
| Posted by Tadhg Kelly on Fri, 12 Feb 2010 06:02:00 EST in
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| Google Buzz launched this week and already looks set to cause some upset in the landscape. With the advent of a more open kind of social networking (such as Buzz), what will the effect on social games be? |
| Read More... | 3 Comments |
[More Tadhg Kelly Blogs]
Tadhg Kelly's Comments
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Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]
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Supply and demand tends to ... Supply and demand tends to reach an equilibrium when impediments are removed. |
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Comment In: 2013: The year of the microconsole? [News - 01/08/2013 - 01:11]
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Thanks : ... Thanks : |
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Comment In: The Walking Dead has zombies, but it's not a 'zombie game' [News - 01/03/2013 - 04:08]
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Hi Carlo, r n r ... Hi Carlo, r n r nNope, not at all. And I 'd say it is a game btw, or at least enough of it is . r n r nMy interest is more with whether The Walking Dead proves that games work as a narrative art form as some claim ... |
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Comment In: Indie games are due for a downward correction [Blog - 12/17/2012 - 11:49]
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Yes, oversupply points 1 to ... Yes, oversupply points 1 to 4 is a problem, especially when the target market is not really growing. Gaming in general is growing, but indie/core channels are not really . Free-to-playing is potentially a solution to that problem though. At the moment, granted, various f2p titles are on the cheap ... |
[More Tadhg Kelly Comments]
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