Tadhg Kelly's Blog
Tadhg is the creator of leading game design blog What Games Are.
This year I had the honor of giving one of the GDC Microtalks. My talk centered around thauma, the components of game design and the real questions of legitimacy that still trouble the videogame art form. You can read it here.
Looking back on 2013 and considering the theme of games you're not supposed to play in the classic sense.
I've come to regard Zynga's Mafia Wars as a milestone moment in game design. Here's why.
There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope.
Last year I wrote that Zynga and other social game companies had troubling times ahead. This year, how have they fared? Are social games prospering or are they actually done?
I can't wait for the day when I don't buy console game discs any more.
Tadhg Kelly's Comments
[News - 04/01/2014 - 08:47]
[Blog - 03/26/2014 - 07:19]
Jay, r n r nWhen ...
Jay, r n r nWhen I said that Facebook wouldn 't be Facebook without games what I mean is as a substantial source of growth a couple of years ago and of daily site engagement. Facebook today would be so much less of an online force but for games. r ...
[Blog - 03/23/2014 - 06:01]
[Blog - 01/02/2014 - 03:08]
On the whole I liked ...
On the whole I liked it, but am I the only person who suspected that it was all going to turn out to be an imaginary-friend or multiple-personality story It was the fact that I kept finding scraps of paper with dialog written around the house. I kept thinking how ...
[News - 11/07/2013 - 12:43]
[News - 06/27/2013 - 07:36]
I 've been saying for ...
I 've been saying for a while that for the microconsole sector to take off, one of the larger companies Samsung, Google, Amazon etc would need to legitimize it.