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Svein-Gunnar Johansen's Blog

 

If you grew up before the beginning of the new millennium, and cut your teeth on video games in the 8-bit or 16-bit era, you probably have thought to yourself at some point: "Games are not nearly as good today as they were when I was young. Sure the graphics are better, but the game-play is just not what it used to be!" 

...And you would be right! ...And wrong.

My opinion is that gaming is now awesome again and have been for some time, after having been a bit dull for a few years before that.

My Website: Games are Awesomez

 

Member Blogs

Posted by Svein-Gunnar Johansen on Wed, 03 Oct 2012 11:16:00 EDT in Business/Marketing, Console/PC
Valve's decision to sell productivity apps on Steam, presents an unexpected opportunity for creating buzz about indie-games.


Posted by Svein-Gunnar Johansen on Sun, 02 Sep 2012 11:08:00 EDT in Design, Console/PC
On psycho-graphic profiling and the longevity of Diablo III.



Svein-Gunnar Johansen's Comments

Comment In: [News - 07/31/2013 - 05:21]

Good news. Now, if only ...

Good news. Now, if only Nintendo would also adopt a cross platform development policy.

Comment In: [Blog - 05/01/2013 - 09:15]

Tile-based level design principles evolved ...

Tile-based level design principles evolved to the next level. Good stuff : I especially liked these parts: r n r n- Self-imposed restrictions and Piet Mondrian. I knew of the principle, but its nice to have historical context for it as well. r n r n- Functional-but-ugly and instantiation by ...

Comment In: [Blog - 04/23/2013 - 08:35]

I think the pursuit of ...

I think the pursuit of realism, while interresting, is a potential dead end in game design. My full reasoning which is somewhat lengthy : r n r nhttp://www.awesomez.net/2013/04/realism-in-gaming-counterpoint.html

Comment In: [Blog - 02/06/2013 - 05:59]

Very interesting and thorough article ...

Very interesting and thorough article : I wanted to do something similar for my master thesis many years ago, but I ended up going in another direction. r n r nI am currently doing a blog on classic games, and would be interested in your feedback on the matter. Here ...

Comment In: [News - 02/06/2013 - 03:14]

I share your curiousness on ...

I share your curiousness on the subject as I also quite like today 's arrangement from a customer perspective. But I am even more curious to see how the new plans might pan out. r n r nI say, give it a shot If it fails, Steam can always return ...

Comment In: [Feature - 01/24/2013 - 04:25]

First of all, excellent article ...

First of all, excellent article r n r nAs for MMORPGs: Most of these are guilty of mixing too many things into the cauldron at once, with variable success rates. It might be argued though, that the ones that make it work, don 't mix everything all at once, but ...