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Stuart Brown's Blog

 

Young developer, starting out with my own projects.

 

Stuart Brown's Comments

Comment In: [Blog - 12/11/2012 - 02:11]

This is an important point, ...

This is an important point, I feel. Surely any sequel should require less investment, unless you are taking all your hard work and throwing it in the bin and restarting with a blank sheet of paper. r n r nIf Dead Space had used its universe and engine to say ...

Comment In: [News - 11/29/2012 - 04:41]

My own feelings seem to ...

My own feelings seem to be the opposite of yours, surprisingly. I don 't believe the industry last generation bet on or expected the Wii 's runaway success, and instead made huge investments in capacity, software and manpower for the production of HD games. This meant they were committed in ...

Comment In: [Feature - 10/16/2012 - 04:05]

I think you 're being ...

I think you 're being slightly unfair with assumptions being presented not as opinion or supposition, but as simple fact . The author is basing his assumptions on the actual written policy of the Windows App Certification policy. If you are assuming that exceptions can and will be made to ...

Comment In: [News - 09/12/2012 - 05:09]

Can the iOS market support ...

Can the iOS market support the cost of creation of games with better artificial intelligence and higher quality graphics Can this continue indefinitely r n r nThe rush to free-to-play revenue models seems to be the solution to this problem, but at the same time it risks ghettoisation and the ...

Comment In: [News - 09/05/2012 - 03:03]

Targetting PC gamers without calling ...

Targetting PC gamers without calling undue attention to their move among primarily console gamers

Comment In: [News - 08/17/2012 - 09:30]

Let 's put some figures ...

Let 's put some figures together. r nAn old gamespot posting reported that, a week after launch, revenue for game DLC for Dragon Age Origins had exceeded 1m. r n http://uk.gamespot.com/news/dragon-age-dlc-nets-1-million-bf1943-sells-12m-6239818 r n r nThis article reckons that this well over 1m corresponds to 53 of the total DLC sold. ...