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Steven Stadnicki's Blog

 

I'm a longtime software engineer and game developer with a more recent penchant for design; lately I've been building puzzles for various events such as the SNAP (Seattle and Nearby Adventures in Puzzling) hunts and for friends and relatives.

 

Member Blogs

Posted by Steven Stadnicki on Mon, 02 Jul 2012 10:55:00 EDT in Design, Indie
While most people are probably passingly familiar with the ETAOIN SHRDLU letter frequency list, not many know its origin or its flaws for building word games. This post examines some of the alternatives for word game designers.



Steven Stadnicki's Comments

Comment In: [News - 07/28/2014 - 10:01]

It 's even more than ...

It 's even more than that - the specific disciplinary needs on a project shift over time generally a multi-person game wants to overload on programmers at the start of the project to get basic tech in place, with just a handful of mostly lead designers and artists on the ...

Comment In: [Blog - 07/19/2014 - 09:11]

To attract a male audience ...

To attract a male audience we had to do some graphic correction r n r nHow do you know Did you do A/B testing with and without that change Do you think that the audience you gained with a little gratuitous cleavage will be larger than the audiences both female ...

Comment In: [Blog - 05/28/2014 - 01:52]

Another fine article all around ...

Another fine article all around it 's always great to hear your thoughts on the whole game-making process. r n r nI think there 's another key facet of the risk analysis here that this breakdown misses, though: spending a project 's development currency more on art rather than mechanics ...

Comment In: [News - 05/27/2014 - 08:52]

Presumably Nintendo games means games ...

Presumably Nintendo games means games developed by Nintendo and not games on the Nintendo system here although editing that for clarity wouldn 't be a bad idea - but even if we broaden the discussion to all games published for Nintendo HW, the question of whether Nintendo can monetize the ...

Comment In: [Blog - 05/21/2014 - 08:50]

What you 're missing is ...

What you 're missing is the difference between banning a thing and being upset by it. Note that nowhere in Mr. Bhatt 's original post does he ever say I think that Ubisoft should be banned from doing this . He 's simply saying This piece offends and upsets me ...

Comment In: [News - 05/15/2014 - 05:49]

Wizards never decided that 'a ...

Wizards never decided that 'a single common word could not be trademarked '. They decided that it was a bad idea for them to only name their game using a single common word, at least in part for trademark purposes. Single common words can absolutely be trademarked in context - ...