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Blogs

Steven An's Blog

Indie game developer: Experienced programmer and aspiring designer. Games portfolio: http://pupilgame.wordpress.com/other-games/

Steven An's Comments

Comment In: Free to Play: A Call for Games Lacking Challenge [Blog - 06/06/2013 - 02:14]

I get the semantic argument, ...

I get the semantic argument, but honestly, it 's just not worth fighting it. It is incomplete to define games by what the product/work actually is. You need to also to think about the intended audience of the product. r n r nFor example, To the Moon has very little ...

Comment In: The Future of Game Design: 8 Predictions [Blog - 06/06/2013 - 05:25]

Do what you love :P ...

Do what you love :P but also have profitable skills on the side in case what you love no longer pays the bills

Comment In: Can free-to-play be effective without being exploitative? [News - 05/20/2013 - 10:23]

Yeah I do wonder how ...

Yeah I do wonder how long people will keep drinking the kool aid. At some point, I expect people will realize how empty a lot of these games are and get over it.

Comment In: The Trouble with Immersion, or the Opening of Metro: Last Light [Blog - 05/16/2013 - 09:35]

It 's really hard to ...

It 's really hard to do this kind of stuff correctly isn 't it I still think Half-Life 1 was one of the best examples of doing it right. When they do a scripted scene, it 's usually a Big Fucking Deal, and you can 't stick around too long ...

Comment In: Time to move on from the gameplay vs. story debate [News - 05/10/2013 - 04:08]

Yes, it 's hard to ...

Yes, it 's hard to do well. But the Walking Dead proves that you can do it well, and when it 's done well, it can be amazing. r n r nLooking at what makes game unique is a useful avenue for exploring the space, but it 's not the ...

Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]

I don 't think that ...

I don 't think that 's a very useful way to discuss game design, and so I think we should stop doing that and talk about specifics--specific games, specific mechanics, specific implementations--instead. r n r nI can whole-heartedly agree with that. Let 's get away from the generalized witch-hunting and ...

[More Steven An Comments]   

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