Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 22, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Steven An's Blog

 

Indie game developer: Experienced programmer and aspiring designer. Games portfolio: http://pupilgame.wordpress.com/other-games/

 

Steven An's Comments

Comment In: [Blog - 05/14/2014 - 04:49]

We can agree that there ...

We can agree that there is absolutely nothing you can do about this. It makes money, so people will keep doing it. It 's going to keep happening, and no amount of moral guilting will stop it. r n r nI think, for those of us who don 't naturally ...

Comment In: [News - 04/04/2014 - 03:40]

Huge fan here. I would ...

Huge fan here. I would love to see your games on iPad They would be a great fit, IMHO.

Comment In: [News - 12/16/2013 - 05:16]

Hi all, Steve here, technical ...

Hi all, Steve here, technical lead on Subnautica. The claims of an entirely new genre are exaggerated, and that 's not really what we 're aiming for. We definitely are aiming to create an experience that is special, but whether or not it 's an entirely new genre...well, who the ...

Comment In: [Blog - 11/09/2013 - 11:57]

Is it just me or ...

Is it just me or does StringBuilder not even really work when you need alloc-free string formatting My current solution is to simply reduce how often I format strings - I no longer do them every frame, I do them in response to rare events. r n r nAlso, having ...

Comment In: [Blog - 11/19/2013 - 08:07]

And plus, eliminating GC allocs ...

And plus, eliminating GC allocs is one of the joys of Unity dev :P

Comment In: [Blog - 11/27/2013 - 09:57]

Nice article I recently had ...

Nice article I recently had to do something similar myself, and ended up basically doing your collective reset pattern. I had one question: You use Stack and List as your fundamental data-structures. However, for my particular use case, I found LinkedList to be much more efficient than List. I suspect ...