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Steve Peters's Blog

 

My name is Steve, I'm an aspiring indie game designer and newbie animator. The art of game design has been my passion since 1999, and I hope to be releasing my first official game in 2015. My first major gaming experience was Super Mario World, followed by Zelda: OoT, and Little Big Adventure 2: Twinsen's Odyssey. More recently, games such as Metroid Prime, Final Fantasy VII, Bioshock, Deus Ex: HR, Farcry 2 and countless hack 'n slash affairs have become sources of influence. If there is one thing I love about games, it's that it's such a broad medium, that there is no single way to make a game; and if there is one thing that I can't stand to hear, it's when somebody claims that "all games must obey the following rules..."
The "indie revolution" of the last five years or so has been the best thing to happen to me, as working my way up in a massive corporate entity to work on games that I have no interest in would kill my spirit. I'll forge my own path thanks.

 

Steve Peters's Comments

Comment In: [News - 06/05/2014 - 04:15]

This comment is probably a ...

This comment is probably a bit contrary to my last one, but what ever. Yes the first person perspective is abstracted contradiction right there , but so is everything in a game. Melee action games, even ones that attempt to be realistic, like War of the Roses, Chivalry, or perhaps ...

Comment In: [Feature - 05/30/2014 - 02:00]

it would be better if ...

it would be better if there was some possibility for the racer who fired the shell to catch up, or swap places with the leader, but some kind of major risk involved for firing it as well, but then we 'd have an entirely different item, one probably not rooted ...

Comment In: [Blog - 04/29/2014 - 01:47]

I like this model, and ...

I like this model, and I can 't wait for SOMA. But I feel that these steps, while excellent for linear games, might not work so well for something that is sandbox or open world, as much of the gameplay is based on what the player happens to encounter on ...

Comment In: [Feature - 04/23/2014 - 04:00]

I would think that a ...

I would think that a more in depth hacking system would be much better suited to a more intimate game. For example, a splinter cell style stealth game with a focus on computer use, in which you must use mechanics inspired by actual hacking and programing to enter systems, clean ...

Comment In: [News - 03/20/2014 - 01:55]

The word game has become ...

The word game has become too ingrained in our culture to say that certain computer generated interactive experiences aren 't games. And while that would be an accurate name for something like gone home, it 's not happening. I 'd suggest Videogame sub categories. Once you define the number of ...

Comment In: [News - 03/20/2014 - 02:05]

It 's curious. As a ...

It 's curious. As a straight/white/cis male, when I first heard the term cisgendered I didn 't like being pointed out as such, and it makes me wonder how others feel when being relegated to a specific type of person. r n r nAs for places where said problems do ...