Steve Fulton is has worked in the web and mobile game industry since 1995. He spent 15 years at Mattel Toys as developer and development manager for Barbie and Hot Wheels web sites, creating games for a kids' audience before strking out on his own workign on Facebook and mobiel games. Steve has been an editor for the indie game development blog 8bitrocket.com since 2006, and has also written numerous articles for gamerdad.com, gamasutra.com, and armchairarcade.com. He has co-written three books on web and game development: The Essential Guide To Flash Games (2010) and HTML5 Canvas (2011)., and HTML5 Canvas 2nd Edition (2013) Steve is now the Senior Manager Of Software Development for Mattel Toys Digital Play, firstname.lastname@example.org, or Twitter @fultonbot
While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.
My first BASIC programs were based on the features and limitations of the medium.
Mochi Media will disappear in two weeks. It's a sad end for a service that help create the indie, viral, web game industry.
Random Game Idea : A Twitter Feed Of Mostly Useless (But Sometimes Not) Fodder To Spark Your Imagination
HTML5 Canvas + Chrome + Webcam = Video Puzzle Of You (demo)
I believe technology has reached the point where "retro" game collections can move beyond mere curious nostalgia, and truly return players to a specific time and place in their past.
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I 'm glad you liked ...
I 'm glad you liked it Did you see the parallels for indie devs Yeah, i 'm now onto the POP journals too. Fascinating.
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I 'm not a big ...
I 'm not a big fan of eSports, but this smacks of the same kind of ignorance and hubris that had large organizations miss stuff like the web browsing Microsoft , mobile gaming Zynga , and digital music the entire record industry . Like it or not, old guys tend ...