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Steve Fulton's Blog   Expert Blogs


Steve Fulton has worked in the web and mobile game industry since 1995.  He spent 15 years at Mattel Toys as developer and development manager for Barbie and Hot Wheels web sites, creating games for a kids' audience before strking out on his own working on Facebook and mobile games.  Steve has been an editor for the indie game development blog since 2006,  and has also written numerous articles for,, and  He has co-written three books on web and game development: The Essential Guide To Flash Games (2010) and HTML5 Canvas (2011)., and HTML5 Canvas 2nd Edition (2013)     Steve is now the Senior Manager Of Software Development for Mattel Toys Digital Play,, or Twitter @fultonbot


Expert Blogs

Posted by Steve Fulton on Mon, 29 Dec 2014 02:17:00 EST in Console/PC
A game console under the Christmas tree was not a foregone conclusion in 1981. This is my story of being 11 years old and wanting an Atari VCS more than anything in the world.

Posted by Steve Fulton on Mon, 29 Sep 2014 01:05:00 EDT in Design, Programming, Console/PC, Indie
While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.

Posted by Steve Fulton on Tue, 29 Apr 2014 01:09:00 EDT in Programming
My first BASIC programs were based on the features and limitations of the medium.

Posted by Steve Fulton on Sat, 15 Mar 2014 05:05:00 EDT in Programming, Production, Indie
Mochi Media will disappear in two weeks. It's a sad end for a service that help create the indie, viral, web game industry.

Posted by Steve Fulton on Tue, 07 May 2013 09:33:00 EDT in
Random Game Idea : A Twitter Feed Of Mostly Useless (But Sometimes Not) Fodder To Spark Your Imagination

Posted by Steve Fulton on Mon, 18 Feb 2013 08:04:00 EST in
HTML5 Canvas + Chrome + Webcam = Video Puzzle Of You (demo)

Steve Fulton's Comments

Comment In: [Blog - 12/29/2014 - 02:17]

Bryson, r n r nYeah, ...

Bryson, r n r nYeah, man, that 's it The ability to play at will was such a huge thing. r nBTW: My first modem was 300bps, and I had to wait a full year after I got my Atari 800 to get one for Xmas in 1984. Wait, that ...

Comment In: [News - 11/04/2014 - 04:07]

I Love this. I agree ...

I Love this. I agree with every word. Thanks for putting all together in one place.

Comment In: [News - 10/21/2014 - 04:11]

What a terrible mistake I ...

What a terrible mistake I feel sorry for all involved. Valve can 't let this stand, because it opens the door for similar abuse. At the same time, the developer has a great looking anyway, I 've not tried it game with no outlet for it. It 's far too ...

Comment In: [Blog - 09/29/2014 - 01:05]

I 'm glad you liked ...

I 'm glad you liked it Did you see the parallels for indie devs Yeah, i 'm now onto the POP journals too. Fascinating.

Comment In: [Blog - 04/29/2014 - 01:09]

Me too. I just don ...

Me too. I just don 't understand why I got rid of my discs. Duh