Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 4, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Things We Learned The Hard Way : #5 - #9
by Steve Fulton on 11/29/12 09:26:00 am   Expert Blogs

2 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

More stuff we've learned the hard way as an indie game shop.  These might be more bitter than funny.

#5 Customer Tech Snobs

 
#6 Fire Drills

 
#7 The Joy Of Contests

 
#8 Revisiting Old Code

 
#9: Converting Games To Free To Play

 


Related Jobs

2K
2K — Novato, California, United States
[07.03.15]

Senior Rendering Engineer: Core Technology Group
Limbic
Limbic — San Francisco, California, United States
[07.03.15]

Senior Software Engineer (Client, Front-end Gameplay Programmer)
Outpost Games, Inc.
Outpost Games, Inc. — Redwood City, California, United States
[07.03.15]

Senior Animator
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[07.03.15]

Network / Web Programmer





Loading Comments

loader image