Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 22, 2014
arrowPress Releases
December 22, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Things We Learned The Hard Way : #5 - #9
by Steve Fulton on 11/29/12 09:26:00 am   Expert Blogs

2 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutras community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

More stuff we've learned the hard way as an indie game shop.  These might be more bitter than funny.

#5 Customer Tech Snobs

 
#6 Fire Drills

 
#7 The Joy Of Contests

 
#8 Revisiting Old Code

 
#9: Converting Games To Free To Play

 


Related Jobs

Nix Hydra
Nix Hydra — Los Angeles, California, United States
[12.22.14]

Programmer
Nix Hydra
Nix Hydra — Los Angeles, California, United States
[12.22.14]

Game Designer
GREE International
GREE International — San Francisco, California, United States
[12.22.14]

Director/Sr. Director of Engineering - RPG
Bungie LLC
Bungie LLC — Bellevue, Washington, United States
[12.22.14]

Systems Design Development Lead





Loading Comments

loader image