Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 4, 2016
arrowPress Releases
May 4, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Things We Learned The Hard Way : #5 - #9
by Steve Fulton on 11/29/12 09:26:00 am   Expert Blogs

2 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutraís community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

More stuff we've learned the hard way as an indie game shop. †These might be more bitter than funny.

#5 Customer Tech Snobs


#6 Fire Drills


#7 The Joy Of Contests


#8 Revisiting Old Code


#9: Converting Games To Free To Play


Related Jobs

SYBO Games
SYBO Games — Copenhagen, Denmark
[05.04.16]

Game Play Engineer
SYBO Games
SYBO Games — Copenhagen, Denmark
[05.04.16]

Senior F2P Game Designer
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[05.04.16]

Art Director - Vicarious Visions
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[05.04.16]

Character Artist-Temporary





Loading Comments

loader image