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What Game Journalists In 2012 Could Learn From Electronic Games in 1983
by Steve Fulton on 10/26/12 09:17:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
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I was reading this today and it reminded me of an old editorial by Arnie Katz from Electronic Games in March  1983. It lists the "standards" that the publication had decided to employ to make sure that they were creating the best magazine for their audience.  It seems like some of these have been pushed to the way-side in the past few decades. (By the way, for this exercise, the first three items, while interesting, are not as important as the last three).

March 1983 Electronic Games standards

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Rob Lockhart
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5 & 6 are the issues of the day, but #4 seems like it's actually more damaging, because no one cares about journalistic integrity in an environment where rehashed press releases pass for reviews. It's the death by a thousand cuts. That's just my impression from outside the world of games journalism. I could be wrong.

Nick Harris
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Magazines have lost credibility for me so I always wait for a demo or YouTube gameplay video

Steve Fulton
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I now look for a consensus on forum that I trust.

Alex Covic
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Standards. Journalism. PRINT! Ethics! Ethical concerns ... ah, 1983. Was a great year?! Of course, most kids today wouldn't know, would they? O tempora ...

Ron Dippold
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This mag was decent... then it died. And then we've got EGM, which transitioned from a vibrant, honest, home for games journalism to what it turned into. Though I'm not sure I can say exactly when that happened. And now there's, uh, PC Gamer?

If you care a single whit about gaming, get yourself a subscription, physical or digital, to Edge, which is the only decent print gaming mag left.