Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
October 30, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
What Game Journalists In 2012 Could Learn From Electronic Games in 1983
by Steve Fulton on 10/26/12 09:17:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I was reading this today and it reminded me of an old editorial by Arnie Katz from Electronic Games in March  1983. It lists the "standards" that the publication had decided to employ to make sure that they were creating the best magazine for their audience.  It seems like some of these have been pushed to the way-side in the past few decades. (By the way, for this exercise, the first three items, while interesting, are not as important as the last three).

March 1983 Electronic Games standards


Related Jobs

Sega Networks Inc.
Sega Networks Inc. — San Francisco, California, United States
[10.30.14]

Mobile Game Engineer
Intel
Intel — Santa Clara, California, United States
[10.30.14]

Rendering Research Scientist
Intel
Intel — Folsom, California, United States
[10.30.14]

Senior Graphics Software Engineer
Pocket Gems
Pocket Gems — San Francisco, California, United States
[10.30.14]

Software Engineer - Mobile, Backend & Tools






Comments


Rob Lockhart
profile image
5 & 6 are the issues of the day, but #4 seems like it's actually more damaging, because no one cares about journalistic integrity in an environment where rehashed press releases pass for reviews. It's the death by a thousand cuts. That's just my impression from outside the world of games journalism. I could be wrong.

Nick Harris
profile image
Magazines have lost credibility for me so I always wait for a demo or YouTube gameplay video

Steve Fulton
profile image
I now look for a consensus on forum that I trust.

Alex Covic
profile image
Standards. Journalism. PRINT! Ethics! Ethical concerns ... ah, 1983. Was a great year?! Of course, most kids today wouldn't know, would they? O tempora ...

Ron Dippold
profile image
This mag was decent... then it died. And then we've got EGM, which transitioned from a vibrant, honest, home for games journalism to what it turned into. Though I'm not sure I can say exactly when that happened. And now there's, uh, PC Gamer?

If you care a single whit about gaming, get yourself a subscription, physical or digital, to Edge, which is the only decent print gaming mag left.


none
 
Comment: