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Steve Bailey's Blog


I'm not a game developer, and I don't harbour a secret wish to be, which is partly why I like video games so much. I also like talking about them with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.

I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst. I'm terrible with people, unless they stand exactly the right distance away.

Honorary social secretary of the Dunning-Kruger Club.

These are not the opinions of my employer.



Member Blogs

Much as last year, there are a number of analytics companies due to attend the business area of Gamescom next week. This isn't an attempt to drum up exposure for said companies, but for the topic itself: Greater coverage is overdue.

Posted by Steve Bailey on Sun, 22 Jun 2014 05:44:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
One Friday evening in summer 2006, I had a dozen or so friends pile on over to my place to hang out, and play Saints Row. That night was one of my favourite evenings of playing video games, where I didn't actually play any video games.

Steve Bailey's Comments

Comment In: [News - 03/03/2015 - 04:56]

Whenever I 've spent time ...

Whenever I 've spent time with 'idle games ', the spread of feelings it coaxes out of me is anything but idle. That was exactly the point of their blankness: a mirror as to what the hell I get out of games, and what the hell I want to get ...

Comment In: [News - 07/02/2014 - 03:47]

I 'm not excited for ...

I 'm not excited for this. Excitement 's the wrong word, it 's more apprehension, that tummy-tilting push-pull magnetism I get from When The Wind Blows and Robin Redbreast, and yeah, The Death Of Grass and Fallout 3. The latter especially: so many moments where bland domestic details parallax into ...

Comment In: [Blog - 04/20/2014 - 07:12]

This is what I 've ...

This is what I 've heard referred to as 'content projection ', over the years. It 's indeed a a potent thing, but one that can be an organic mire. You can find it in everything from Ghouls 'n ' Ghosts back in the 80s, through to Candy Crush Saga, ...