I'm not a game developer, and I don't harbour a secret wish to be, which is partly why I like video games so much. I also like talking about them with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.
I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst. I'm terrible with people, unless they stand exactly the right distance away.
These are not the opinions of my employer. If they were, I wouldn't have a job! Help me out a little: if you think something I write isn't suitable for Gamasutra, please let me know.
Much as last year, there are a number of analytics companies due to attend the business area of Gamescom next week. This isn't an attempt to drum up exposure for said companies, but for the topic itself: Greater coverage is overdue.
One Friday evening in summer 2006, I had a dozen or so friends pile on over to my place to hang out, and play Saints Row. That night was one of my favourite evenings of playing video games, where I didn't actually play any video games.
[News - 07/02/2014 - 03:47]
I 'm not excited for ...
I 'm not excited for this. Excitement 's the wrong word, it 's more apprehension, that tummy-tilting push-pull magnetism I get from When The Wind Blows and Robin Redbreast, and yeah, The Death Of Grass and Fallout 3. The latter especially: so many moments where bland domestic details parallax into ...
[Blog - 04/20/2014 - 07:12]
This is what I 've ...
This is what I 've heard referred to as 'content projection ', over the years. It 's indeed a a potent thing, but one that can be an organic mire. You can find it in everything from Ghouls 'n ' Ghosts back in the 80s, through to Candy Crush Saga, ...