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Steve Bailey's Blog


I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.

I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst at IHS. My writings on Gamasutra are not necessarily the opinions of my employer.



This is my Twitter.

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This is my Tumblr, for the music videos and short film that I really like.

This is the main portal for my work at IHS.



Member Blogs

Posted by Steve Bailey on Tue, 02 Feb 2016 01:37:00 EST in Design, Production, Art, Console/PC, Indie
I've wanted to get annoyed atThe Witness, but I can't, because it's not a maths textbook. But I do, however, get annoyed at the usage of words such as 'smart' and 'stupid', which The Witness has spurred a lot of since its launch last week.

Posted by Steve Bailey on Thu, 21 Jan 2016 01:58:00 EST in Business/Marketing, Production, Console/PC
Back in the early 90s, video games didn't just cost a lot of money. They cost everything. Here's the story of how, as kids, we'd pay up to 150 ($200) for a single game.

Posted by Steve Bailey on Fri, 15 Jan 2016 01:12:00 EST in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
Part of the Games Done Quick family of events, AGDQ is a charity telethon that takes place, non-stop, across the first week of the year. Here's why I find it such a notable event, and one of my favourite on the annual calendar.

Posted by Steve Bailey on Wed, 23 Dec 2015 02:26:00 EST in
I sleep in two four-hour shifts, known as 'segmented sleep', with a one/two hour break between shifts. Gaming during this interval can feel as unconditional and rewarding as the warmest of childhood nostalgia.

Posted by Steve Bailey on Fri, 04 Dec 2015 01:14:00 EST in Business/Marketing, Design, Console/PC, Social/Online
Guitar Hero was first released back in November 2005, but for me, it arrived a little earlier that year, during the summertime. Here's a short note about the impression it left behind.

This is about a sub-section of my friends who, unlike me, have little ongoing backdrop in games, yet still have plenty of experiences involving games. For example...

Steve Bailey's Comments

Comment In: [Blog - 02/02/2016 - 01:37]

You can have that one ...

You can have that one royalty-free, in return for me forgetting to include a trigger warning about my use of the word 'maths '.

Comment In: [Blog - 01/28/2016 - 08:05]

I wrote a blog about ...

I wrote a blog about this kind of thing a few months back, in response to my disappointment with Tony Hawk 's Pro Skater 5, and my temptation to get annoyed with the developers of it. But, one thing that you learn after spending so much time around games is ...

Comment In: [Blog - 01/27/2016 - 12:55]

Thanks for the extensive write-up ...

Thanks for the extensive write-up In return, I 'd also suggest that there 's also a bigger obstacle at work than the lack of online multiplayer. I say this anecdotally rather than on the back of any figures, but: in the wake of 2014 's local-multiplayer boom, seems that 2D ...

Comment In: [Blog - 12/14/2015 - 01:33]

I spent a fair amount ...

I spent a fair amount of time playing Terrorist Hunt mode with friends in Ubisoft 's Rainbow Six Vegas 2, now nearly a decade old. The enemy patter when the AI is on cautious alert or player-hunting status, is preposterous to the point of being hilarious. Just the most theatrical ...

Comment In: [Blog - 12/23/2015 - 02:26]

I think it 's worth ...

I think it 's worth noting that the kinds of games I play in general tend to be those that have little persistence, i.e. games that only progress when I turn them on, and manually move the gears around myself. And this type of game has transitioned very well to ...

Comment In: [Blog - 09/29/2015 - 02:23]

It 's so much easier ...

It 's so much easier on PS4 else I 'd not have bothered , as you can set the console to check for updates whenever you boot. So as long as you turn it on fairly often, it 's simple enough to catch the data as releases occur. The problem ...