Stephen Northcott's Blog
Writing mobile games that feel like they should be on a desktop machine.
Jumping out of planes..
Designing and implementing inspection solutions (HW, Firmware & SW) for industrial applications.
Learning, always learning...
In the last few days I've noticed increasing ripples through the blogosphere on the subject of "App Name Squating" in the iTunes App Store. I thought it was time to pose an alternate view, admittedly from our perspective
Stephen Northcott's Comments
[News - 08/07/2014 - 05:08]
[Blog - 05/17/2014 - 09:20]
re: VR sickness : In ...
re: VR sickness : In my experience there are people that it simply effects all the time. Rather like some people simply can 't get comfortable in glasses. But I do think that a degree of it for the majority of those affected reduces over time. r n r nThere ...
[Blog - 04/15/2014 - 07:51]
Thanks. You answered my question. ...
Thanks. You answered my question. I have read that a few people had had some problems using shaders from existing projects in the Vita Beta. That 's not such a big concern to me. Being able to prototype the core game on OS X is my main preference, just because ...
[Feature - 05/23/2013 - 04:00]
Hey Tarique, r n r ...
Hey Tarique, r n r nWhen are we going to get together and remake Exorex or Dactyl for Oculus then :p r nI am sure I have the code lying around somewhere r n r nI just want to re-iterate what Tarique said about not expecting much but being actually ...
[News - 05/30/2011 - 11:24]
I think at this point ...
I think at this point Sony should just do it, and then announce it - once it is done. We've had so many confusing announcements up to this point, that it is hard to take them seriously anymore.
[Feature - 01/27/2011 - 04:15]
As someone who maintains original ...
As someone who maintains original William's arcade classics, I can attest to the fragility of hardware as it gets older, and the slow decay of ROMs. :