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Stephen Horn's Blog


Stephen has been a programmer for Deep Silver Volition since 2006. In that time he's worked on a mix of gameplay, network, anonymous metrics gathering, and platform programming across every title Volition has shipped since he began working there.

Opinions expressed are purely his own and do not reflect those of Volition, Deep Silver, Koch Media, or any other organization.


Stephen Horn's Comments

Comment In: [News - 02/09/2016 - 03:01]

It depends. Going free is ...

It depends. Going free is a good move for promoting adoption, and being based on Crytek makes it attractive for a lot of purposes. My only question is: Do they have Oculus Rift support

Comment In: [News - 02/03/2016 - 09:44]

I still wish they had ...

I still wish they had produced it for PC, instead. I would have been much more interested in it, because I 've come to hate gamepads as an input for shooters.

Comment In: [Blog - 12/09/2015 - 10:28]

I assume it was just ...

I assume it was just a lazy example, and that the blog post was just sticking the thought out there that nowadays more game devs need to worry about cache-friendliness than algorithms. r n r nI think that 's a perfectly valid point. As engines in particular have matured, all ...

Comment In: [News - 11/17/2015 - 02:32]

@Alejandro Universities are, sadly, oftentimes ...

@Alejandro Universities are, sadly, oftentimes the worst places for free speech protection in the U.S. More often than not, the argument is that the speech of some inhibits the speech of others by way of hurting their feelings. r n r nTake the recent tumult at Brown University, in which ...

Comment In: [Blog - 11/10/2015 - 04:44]

I can 't speak for ...

I can 't speak for everyone, but 99 of my time in Skyrim was spent aimlessly wandering, oblivious to the quest markers. Other landmark icons, however, were a different matter altogether. Walking down a road, I was always drawn to whatever new dungeon, cave, or fortress that appeared on my ...

Comment In: [News - 11/02/2015 - 04:03]

@Bryant: Ah, I see. Hopefully ...

@Bryant: Ah, I see. Hopefully you can see how I parsed that quote, though, that lead me to conclude otherwise.