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Stephen Horn's Blog

 

Stephen has been a programmer for Deep Silver Volition since 2006. In that time he's worked on a mix of gameplay, network, anonymous metrics gathering, and platform programming across every title Volition has shipped since he began working there.

Opinions expressed are purely his own and do not reflect those of Volition, Deep Silver, Koch Media, or any other organization.

 

Stephen Horn's Comments

Comment In: [News - 06/08/2015 - 04:08]

An interesting tidbit that /r/gamedev ...

An interesting tidbit that /r/gamedev on reddit was quick to point out about Qwiboo 's graph there is that the drop in sales corresponds to the end of their 0.99 sale, which lasted from May 26 to June 1.

Comment In: [Blog - 05/20/2015 - 02:13]

I have a feeling that ...

I have a feeling that consumers at large wouldn 't fall for that too many times before becoming much more savvy about what they back. Already, most of the people I know look carefully at Kickstarter projects before backing, for one or more of several trust-related reasons, and rarely do ...

Comment In: [News - 02/24/2015 - 09:35]

I 'm in full agreement ...

I 'm in full agreement with this. Especially when they make their own comparison between their game and Eve Online, I would expect, among other things, that a character is allowed to train all skills, given enough time and dedication. The devs can limit what 's brought to the battlefield ...

Comment In: [Blog - 12/19/2014 - 01:27]

Two and a half works ...

Two and a half works on Deviant Art r n r nYeah, see, you yourself are so busy working on paying jobs that you don 't have time to do stuff for free. But programmers are no different. You say thousands upon thousands , but the vast majority of those ...

Comment In: [Blog - 12/02/2014 - 02:07]

I believe fans are still ...

I believe fans are still separating the two between hard sci-fi , science-based fiction which tends to explore the implications of technology on human society, and soft sci-fi or sci-fi fantasy , which tends towards space laser swords, FTL travel, and trope-heavy worlds. r n r nI 'm sure an ...

Comment In: [Blog - 10/09/2014 - 04:48]

Another aspect of the arcane ...

Another aspect of the arcane arts, in their classic sense, are the wizards who seemed to master them. It might be interesting if an RPG had some system of magic where the spell always had a chance of failure, but the act of casting required the player to pass some ...