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Stephen Horn's Blog

 

Stephen has been a programmer for Deep Silver Volition since 2006. In that time he's worked on a mix of gameplay, network, anonymous metrics gathering, and platform programming across every title Volition has shipped since he began working there.

Opinions expressed are purely his own and do not reflect those of Volition, Deep Silver, Koch Media, or any other organization.

 

Stephen Horn's Comments

Comment In: [Blog - 04/25/2016 - 01:53]

Oh man, if you 've ...

Oh man, if you 've never played Link to the Past, you should find yourself a copy, either physically or through the Virtual Console store, or something. Great game, holds up very well.

Comment In: [News - 04/22/2016 - 10:41]

There are definitely shades of ...

There are definitely shades of the console wars, and while I think Oculus has a great software library out of the gate, I also think they 're doing themselves a disservice with their walled-garden approach. Maybe it 's supposed to be the new form of razors and razorblades , but ...

Comment In: [News - 04/08/2016 - 04:02]

I feel similarly about HLD ...

I feel similarly about HLD 's difficulty. It 's a gorgeous game, and I really want to like it a lot more than I do. But those difficulty spikes, man... r n r nThere 's a fight on the east side of the map that really demonstrates what I mean. ...

Comment In: [Blog - 02/11/2016 - 02:00]

When you call Early Access ...

When you call Early Access a timebomb , I expect you mean that either devs or consumers will decide to abandon it because it 's not useful. r n r nI 'd like to offer a counterpoint, after digging a little deeper into the data. I took the metascores of ...

Comment In: [News - 02/09/2016 - 03:01]

It depends. Going free is ...

It depends. Going free is a good move for promoting adoption, and being based on Crytek makes it attractive for a lot of purposes. My only question is: Do they have Oculus Rift support

Comment In: [News - 02/03/2016 - 09:44]

I still wish they had ...

I still wish they had produced it for PC, instead. I would have been much more interested in it, because I 've come to hate gamepads as an input for shooters.