Stephen has been a programmer for Deep Silver Volition since 2006. In that time he's worked on a mix of gameplay, network, anonymous metrics gathering, and platform programming across every title Volition has shipped since he began working there.
Opinions expressed are purely his own and do not reflect those of Volition, Deep Silver, Koch Media, or any other organization.
[News - 11/18/2013 - 02:46]
Dude, for the internet that ...
Dude, for the internet that 's, like, a bajillion years. That wouldn 't even be on the first page of my facebook feed, much less twitter. r n r n:P
[Blog - 11/11/2013 - 10:42]
[Feature - 09/26/2013 - 02:00]
[News - 09/05/2013 - 01:32]
@Shay: Since I couldn 't ...
@Shay: Since I couldn 't double-like your first post, I liked both your first post and the edited, accidental double-post.
[News - 08/21/2013 - 09:36]
I probably wouldn 't be ...
I probably wouldn 't be able to make any good guesses behind their reasoning. r n r nI will say that I 'm more interested in the game, now that I hear it 's subscription-based, than I was when it was possible it was going to be F2P. That 's ...
[News - 08/07/2013 - 06:31]
I think the purpose of ...
I think the purpose of the contest was simply to give a platform for designers to vent about the things that frustrate them in casual games. If F2P practices became the punching bag, it 's because of high-profile F2P games that have exemplified the practices that are seen as the ...