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Blogs

Simon Dean's Blog   Expert Blogs

Simon is the Project Lead on Folk Tale, a fantasy citybuilder strategy game, and founder of independent games company Games Foundry.  Having previously worked in the games industry as a Lead Artist, he spent fifteen years in the wilderness working as a programmer and project manager before finding his way back to a love of games development.

Website:
www.gamesfoundry.com

Facebook:
www.facebook.com/folktalegame

YouTube:
www.youtube.com/gamesfoundry

Twitter:
www.twitter.com/gamesfoundry ( @gamesfoundry )

Blog:
blog.gamesfoundry.com 

Expert Blogs

Designing Game Logos  Featured Blogs
Posted by Simon Dean on Thu, 25 Apr 2013 01:08:00 EDT in Art, Indie
The indie team behind upcoming Folk Tale share the design process behind the new game logo.
Read More... | 9 Comments

An Open Indie-tation To Console Manufacturers  Featured Blogs
Posted by Simon Dean on Fri, 22 Mar 2013 03:37:00 EDT in Indie, Console/PC, Business/Marketing
In an open invitation to console manufacturers, Simon Dean explores the steps towards becoming indie-friendly.
Read More... | 6 Comments

Designing UI For Hybrid Genre Games  Featured Blogs
Posted by Simon Dean on Thu, 21 Mar 2013 02:40:00 EDT in Art, Indie
Analyzing and rationalizing in-game stats in a game spanning multiple genres presents an interesting challenge.
Read More... | 3 Comments

Obligation, Honesty And The Road To Kickstarter  Featured Blogs
Posted by Simon Dean on Thu, 14 Mar 2013 09:27:00 EDT in Production
Making mistakes is a healthy part of game development when you admit, learn from and address them. With growing risk aversion on Kickstarter and scandals breaking weekly, the Folk Tale team are trying to do things a little differently.
Read More... | 1 Comments

A Tale Of Toast, From Crumbled Beginnings
Posted by Simon Dean on Sat, 09 Mar 2013 08:50:00 EST in Production, Indie
With the two year anniversary of Folk Tale development fast approaching, its an opportunity to look back at the game's humble beginnings, and examine some of the decisions that have caused delays along the way.
Read More... | 0 Comments

   

Simon Dean's Comments

Comment In: Designing Game Logos [Blog - 04/25/2013 - 01:08]

Thanks Carlos. r n r ...

Thanks Carlos. r n r nThe final logo design image has now been updated taking Eloy 's comments into account.

Comment In: Forge Developer Diary: Postmortem [Blog - 04/24/2013 - 10:37]

Really appreciate you sharing this ...

Really appreciate you sharing this Paul, many thanks.

Comment In: An Open Indie-tation To Console Manufacturers [Blog - 03/22/2013 - 03:37]

Indeed. Now if Ouya shipped ...

Indeed. Now if Ouya shipped with Tegra-4...

Comment In: Designing UI For Hybrid Genre Games [Blog - 03/21/2013 - 02:40]

Hi Ian. I read this ...

Hi Ian. I read this not long ago, it 's a fantastic resource so thanks for sharing. While we 've integrated metric collection for gameplay, I hadn 't actually thought to capture metrics for accessibility features. Definitely something I 'll bear in mind.

Comment In: Unity comes to PS4, Vita, PlayStation Mobile [News - 03/21/2013 - 07:37]

If you are familiar with ...

If you are familiar with Unity you may be familiar with similar historical releases over support for Xbox, Wii, PS3 and more recently Wii U. Console support isn 't available in the way that iOS, Android or Flash licenses are, so this press release is mostly aimed at the handful ...

   

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