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Simon Carless's Blog   Expert Blogs

 

I’m currently the EVP of UBM Tech’s Game Network and Black Hat, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Los Angeles, Germany, and China – plus the double Webby award-winning Gamasutra website, the GAO ad network and now the Black Hat set of security events.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.

 

Expert Blogs

Discussing the issues around discovering new games in today's packed, Kickstarter and bundle-centric video game world, and a new Twitter account that hopefully helps to cut through some of the clutter.


Posted by Simon Carless on Fri, 14 Mar 2014 02:05:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week.


Posted by Simon Carless on Tue, 26 Nov 2013 01:28:00 EST in Business/Marketing, Console/PC, Social/Online
Talking to Drei co-creator Christian Etter about his slept-on iOS title and why he thinks app discoverability needs to change.


Posted by Simon Carless on Tue, 19 Nov 2013 12:48:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
As a personal project, I've been curating some awesome video game eBooks into bundles with the folks at Storybundle - here's the latest, ft. some vital reading about the history/future of games.


Posted by Simon Carless on Sat, 20 Jul 2013 02:25:00 EDT in
Digging up an interview I did over 15 years ago with Populous, Black & White, Fable co-creator Peter Molyneux and his unruly charge, Demis Hassabis.


Posted by Simon Carless on Wed, 01 May 2013 11:57:00 EDT in
Discussing the Video Game Storybundle I curated, out now - featuring books from Jordan Mechner to Ralph Baer and beyond.



Simon Carless's Comments

Comment In: [News - 07/22/2014 - 07:53]

Not sure what it is ...

Not sure what it is in this survey, but I know CA WA together make up as much as 60 of game development in the U.S. - so I guess it makes sense that it would trend in that direction

Comment In: [Blog - 07/10/2014 - 01:27]

FWIW - I do think ...

FWIW - I do think that some of those 'Happy Hour '-like bundle behaviors - and very low minimums on bundle purchases - do end up with Steam key re-sellers buying a LOT of keys. r n r nBut on the other hand: a IndieGala doesn 't work on a ...

Comment In: [Blog - 06/26/2014 - 06:36]

Actually, there is paid disclosure ...

Actually, there is paid disclosure of that Polaris Media YouTuber video series, Xavier - it 's in text at the bottom of the YouTube description. We were interested and went looking for it after we read the article.

Comment In: [News - 05/15/2014 - 07:42]

They are, Adam, but as ...

They are, Adam, but as I noted in the story, the PS3 and 360 were reputedly heavily supply-constrained at this time in their launch cycle - they were very technically advanced machines for their time, and the PS3 's chipset in particular was super tricky to make. We 'll see ...

Comment In: [News - 11/20/2013 - 08:47]

Lance, you 're being a ...

Lance, you 're being a tad hyperbolic, but your point is taken - we 've further re-edited the story so that we 're not being, uh, a tad hyperbolic.

Comment In: [News - 11/06/2013 - 09:27]

Not entirely fair, Tasley - ...

Not entirely fair, Tasley - he did a clear mea culpa at the start of his talk, which I 've now made sure is clearly in the Gamasutra write-up - it was not there before. So I think he 's learned a lot - and he said as much.