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Sharon Hoosein's Blog

 

I'm a game artist/3d modeler. I also make games.

Portfolio site (usually updated ~1-2 times a year): http://sharonhoosein.wordpress.com/

Twitter: @sharsein

 

Member Blogs

Posted by Sharon Hoosein on Thu, 25 Jul 2013 05:54:00 EDT in Production, Indie
How a single noncommercial flash game highlighted the benefits of good playtesting practices and a simple yet complex story, and exposed the challenges of managing an amateur development team over a year.



Sharon Hoosein's Comments

Comment In: [Blog - 12/19/2014 - 01:27]

Keep in mind that programmers ...

Keep in mind that programmers have a much easier time finding jobs and get paid a lot more than artists, both inside and outside the games industry. Game salary survey has the specific numbers and stats: http://www.gamasutra.com/salarysurvey2014.pdf r n r nThis is a bigger factor than elitism for why you ...

Comment In: [News - 11/17/2014 - 05:56]

Heads up, making a good ...

Heads up, making a good rock texture takes more than being a mindless drone .

Comment In: [Blog - 09/25/2014 - 01:16]

Great article, thanks ...

Great article, thanks

Comment In: [Blog - 06/13/2014 - 01:09]

Just checked the Assassin 's ...

Just checked the Assassin 's Creed wiki--thanks for the correction, a couple articles I read before were a bit misleading. r n r nThough the animation argument is still a bit weird given they 're still recycling the same animations for the co-op assassins.

Comment In: [News - 06/11/2014 - 03:21]

If it 's too much ...

If it 's too much work for 2 different body types, why don 't they just cut the male character It 's not like the 4 other Assassin 's Creed games featuring male protagonists don 't exist.

Comment In: [News - 09/11/2013 - 09:42]

What would be a better ...

What would be a better alternative than Free the Games fund to get quality indie games on Ouya