Sharon Hoosein's Blog
I'm a game artist/3d modeler. I also make games.
Portfolio site (usually updated ~1-2 times a year): http://sharonhoosein.wordpress.com/
How a single noncommercial flash game highlighted the benefits of good playtesting practices and a simple yet complex story, and exposed the challenges of managing an amateur development team over a year.
Sharon Hoosein's Comments
[Blog - 09/25/2014 - 01:16]
[Blog - 06/13/2014 - 01:09]
Just checked the Assassin 's ...
Just checked the Assassin 's Creed wiki--thanks for the correction, a couple articles I read before were a bit misleading. r n r nThough the animation argument is still a bit weird given they 're still recycling the same animations for the co-op assassins.
[News - 06/11/2014 - 03:21]
If it 's too much ...
If it 's too much work for 2 different body types, why don 't they just cut the male character It 's not like the 4 other Assassin 's Creed games featuring male protagonists don 't exist.
[News - 09/11/2013 - 09:42]
[News - 08/23/2013 - 10:43]
Honestly has anyone ever been ...
Honestly has anyone ever been traumatized by having to press the restart button r n r nAll it means is you failed to master the skill the game is trying to teach, and you need to learn from repetition. In games that aim to reward player behavior, you experience a ...
[News - 08/22/2013 - 02:29]
If they took some direct ...
If they took some direct quotes from the reasons why That Dragon, Cancer chose Ouya, they 'd have a foundation of mature marketing campaign right there. r n r n We can t think of a safer place to share in meaningful conversation, food, laughter, and yes, even video games ...