Sharon Hoosein's Blog
I'm a game artist/3d modeler. I also make games.
Portfolio site (usually updated ~1-2 times a year): http://sharonhoosein.wordpress.com/
How a single noncommercial flash game highlighted the benefits of good playtesting practices and a simple yet complex story, and exposed the challenges of managing an amateur development team over a year.
Sharon Hoosein's Comments
[Blog - 08/14/2015 - 01:58]
[Blog - 07/31/2015 - 03:51]
This can work for a ...
This can work for a week/weekend/day. But I don 't advise doing this long term. If you have no new material coming in, your brain relies on memory. Sometimes new connections are made, other times the most boring generic idea feels like a stroke of genius. Second, if you aren ...
[Blog - 12/19/2014 - 01:27]
Keep in mind that programmers ...
Keep in mind that programmers have a much easier time finding jobs and get paid a lot more than artists, both inside and outside the games industry. Game salary survey has the specific numbers and stats: http://www.gamasutra.com/salarysurvey2014.pdf r n r nThis is a bigger factor than elitism for why you ...
[News - 11/17/2014 - 05:56]
[Blog - 09/25/2014 - 01:16]
[Blog - 06/13/2014 - 01:09]
Just checked the Assassin 's ...
Just checked the Assassin 's Creed wiki--thanks for the correction, a couple articles I read before were a bit misleading. r n r nThough the animation argument is still a bit weird given they 're still recycling the same animations for the co-op assassins.