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Sharon Hoosein's Blog


I'm a game artist/3d modeler. I also make games.

Portfolio site (usually updated ~1-2 times a year):

Twitter: @sharsein


Member Blogs

Posted by Sharon Hoosein on Thu, 25 Jul 2013 05:54:00 EDT in Production, Indie
How a single noncommercial flash game highlighted the benefits of good playtesting practices and a simple yet complex story, and exposed the challenges of managing an amateur development team over a year.

Sharon Hoosein's Comments

Comment In: [Blog - 08/31/2015 - 01:01]

I love this game, great ...

I love this game, great to read a postmortem for it. While definitely not a game you can play during toilet breaks, I like the level of exploration having slightly longer levels allows. Maybe mentioning level times in the features description might help manage expectations

Comment In: [Blog - 08/14/2015 - 01:58]

Great list Thanks for posting. ...

Great list Thanks for posting.

Comment In: [Blog - 07/31/2015 - 03:51]

This can work for a ...

This can work for a week/weekend/day. But I don 't advise doing this long term. If you have no new material coming in, your brain relies on memory. Sometimes new connections are made, other times the most boring generic idea feels like a stroke of genius. Second, if you aren ...

Comment In: [Blog - 12/19/2014 - 01:27]

Keep in mind that programmers ...

Keep in mind that programmers have a much easier time finding jobs and get paid a lot more than artists, both inside and outside the games industry. Game salary survey has the specific numbers and stats: r n r nThis is a bigger factor than elitism for why you ...

Comment In: [News - 11/17/2014 - 05:56]

Heads up, making a good ...

Heads up, making a good rock texture takes more than being a mindless drone .

Comment In: [Blog - 09/25/2014 - 01:16]

Great article, thanks ...

Great article, thanks