Sergio Rosa's Blog
Founder and "Somewhat-Creative Director" of The Domaginarium, an independent game development studio in El Salvador. The Domaginarium is currently working on a first person, "monsterless," horror/adventure game titled Enola, and previously released a 'shmup' game SteroidS.
He is also addicted to screenwriting and storytelling in general.
You can follow Sergio on Twitter at @magnolia_fan and you can also visit his blog.
Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador.
At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment.
Gone Home offered the level of exploration I would have expected from Dear Esther. However, in the future please stay away from adventure-ish game elements unless you really need them.
It is not my intention to provide an answer because I don't have any. I just question why I nobody complains when the male appears shirtless and shows "too much abs."
At the end of the day what’s the point in making tools available and open up platforms if, at some point, indies will have problems publishing their titles because they face “obstacles regarding legal issues and paperwork.”
When there are players with mixed feelings about loving the game but feeling ripped off (or simply having your fans acknowledging the price point is high, or even having to defend the price), I believe we have a problem that’s worth discussing.
Sergio Rosa's Comments
[News - 03/19/2014 - 12:38]
I have to admit I ...
I have to admit I thought the exact same thing. With Unity getting better and better, it 's getting harder to find reasons for using UE as a small developer. I 'm using UDK for my current project it 's just a few months away but I 'm on the ...
[News - 03/12/2014 - 12:12]
I like UE a lot ...
I like UE a lot UE3 at least but unfortunately it 's not very indie-friendly compared to other engines, like Unity. I can 't even begin to imagine how much licensing UE4 costs.
[Blog - 02/10/2014 - 02:11]
The linearity assures that every ...
The linearity assures that every player who walks through the game gets every piece of the story without leaving anything behind. r nBut who knows, maybe the Memento of videogames is already on the way : r n r nI for one would completely love to see that happen. Actually ...
[News - 02/10/2014 - 04:57]
Since I have not been ...
Since I have not been following the news, I still don 't understand if this was a reaction to internet hate or him not being able to handle the fame. If the answer is number 1, it shows again how much the community can suck sometimes. If the answer is ...
[Blog - 01/06/2014 - 03:58]
That 's a good point, ...
That 's a good point, and I also like when you say writing female characters becomes a minefield. It makes me wonder if every time someone may try to come up with a good female character it will be subjected to relentless criticism.
[News - 11/05/2013 - 09:23]