Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 4, 2016
arrowPress Releases
May 4, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Dave Greff's Blog

 
 

Dave Greff's Comments

Comment In: [Blog - 03/14/2016 - 06:27]

Really good post. I continue ...

Really good post. I continue to be disgusted by the focus, emphasis and science of siphoning money out of players. r n r nIt 's fucking awful. I wish all this shit stayed in Vegas, where it belongs, so that we can go back to making fun and mesmerizing games.

Comment In: [Blog - 03/23/2014 - 05:07]

P.S.: quoting Schopenhauer in this ...

P.S.: quoting Schopenhauer in this context makes me extra sad.

Comment In: [News - 06/30/2015 - 05:35]

I want to say I ...

I want to say I 'm surprised, but Chris Roberts and Cloud Imperium are a textbook case of feature creep and poor production practices. r n r nI do celebrate the openness, though. That 's rare and it needs to be acknowledged.

Comment In: [Blog - 06/09/2015 - 01:20]

Oh, dear... LOTS of red ...

Oh, dear... LOTS of red flags here. Not a good post and most definitely not a good understanding of leadership, management or organizational development.

Comment In: [News - 06/02/2015 - 05:41]

Asides from the issues with ...

Asides from the issues with their products, I would the following: r n r n1 Stop being a distinctly mediocre employer. In 15 years in the industry - and having worked at EA for a couple of years myself - I 've only met two people that regarded EA as ...

Comment In: [News - 05/19/2015 - 03:16]

Smartwatch games Really ...

Smartwatch games Really