Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 1, 2016
arrowPress Releases
May 1, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Sean Scarfo's Blog


Just another aspiring game developer. 


Sean Scarfo's Comments

Comment In: [News - 09/20/2012 - 04:38]

Sigh... I 'm going to ...

Sigh... I 'm going to call this how I see it. The article is trying to say that by calling a game mode by a nick name, society is going to roll backwards 50 years and assume women are incompetent. I 'm sorry, even implying that is not doing anyone ...

Comment In: [News - 09/06/2012 - 03:49]

Ron, r n r nAs ...

Ron, r n r nAs a new person to development in general, can you describe simply how Agile functions. From what I understand its plan, interact, examine issue, interact, repeat. r n r nI tried looking on Wiki and my googlefoo isn 't what it seems to be.

Comment In: [News - 09/04/2012 - 03:51]

Um, its called CASHING OUT. ...

Um, its called CASHING OUT. They needed money to stay afloat while they attempted to secure other funding. Obviously, that didn 't happen.

Comment In: [Feature - 08/21/2012 - 04:30]

Interesting. The sad thing is, ...

Interesting. The sad thing is, in Tampa we have a ton of talented devs/artists, but no place for them to grow their talents. Even in Orlando, the market is so over saturated that most of the artists leave the area. r n r nI 'd like to have a decent ...

Comment In: [News - 07/24/2012 - 06:55]

It 's not just 'better ...

It 's not just 'better ' quality products that will help THQ, its controlling expectations of gamers. I remember back in 1988 about the teaser trailers that would show 30-60 seconds of a movie and then it would be shown for several months before the release month. Now both games ...

Comment In: [News - 07/24/2012 - 03:52]

I agree 100 . I ...

I agree 100 . I like to live by the ABT 's of games. Always Be Testing