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sean lindskog's Blog

 
 

Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?


Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.


Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.


Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.



sean lindskog's Comments

Comment In: [Blog - 08/11/2014 - 02:44]

Good list. ...

Good list.

Comment In: [Blog - 08/11/2014 - 11:29]

Good luck, David r n ...

Good luck, David r n r nI think you 're taking the best path: education - industry - indie. r nSame thing I did. It 's way better to spend your time learning and screwing up on somebody else 's dime. :P There 's enough new challenges once you 're ...

Comment In: [Blog - 08/07/2014 - 03:02]

The Radio Shack TRS80 pictured ...

The Radio Shack TRS80 pictured in the main article had 16KB memory. I once ran out of memory creating a small text adventure game. r n r nComputers seem to have gotten a little better since then.

Comment In: [News - 05/14/2014 - 03:42]

The game looks good, Daniel ...

The game looks good, Daniel r nI dig the battle of the prototypes/projects technique. Survival of the fittest. r n r nI always appreciate your writings on gamasutra, and wish all the best for Spry Fox.

Comment In: [Blog - 08/04/2014 - 09:14]

Making a game involves falling ...

Making a game involves falling on your face a lot, along the way. r n r nI 'd hold off going all in quitting your job and pouring all your money into a studio until you 've had a chance to make some of these mistakes in a lower-stakes setting. ...

Comment In: [Blog - 07/17/2014 - 04:46]

as we haven 't even ...

as we haven 't even spent even close to 200,000 on Road Redemption, and we 're almost finished r n r nIan - sorry, but I gotta call you out on this. r n r nI counted at least 6 people in your KS video. That was over a year ...