Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
[Blog - 02/05/2016 - 05:58]
[News - 02/03/2016 - 04:36]
Indie devs should be very ...
Indie devs should be very wary of publishers. There are a lot of shady operations out there on the prowl to take advantage of indies who are inexperienced at business and legal matters. I know, I 've read some of the contracts they 've offered, and walked away laughing. I ...
[News - 02/01/2016 - 03:17]
[News - 02/01/2016 - 10:03]
40 - that ain 't ...
40 - that ain 't no cheap indie game That 's great that Blow values his work, and the price doesn 't seem to be impacting sales.
[News - 02/01/2016 - 04:03]
[Blog - 01/28/2016 - 08:05]
I appreciate the response and ...
I appreciate the response and info, Jean. r n r nIt certainly is an interesting problem. I 'm a c guy, and while I could imagine some possible solutions to this in c , they 're all quite complicated. It 'll be interesting to see whether c / unity which ...