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sean lindskog's Blog


Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?

Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.

Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.

Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.

sean lindskog's Comments

Comment In: [News - 11/25/2015 - 04:33]

Required viewing for pretty much ...

Required viewing for pretty much anybody who dares enter the chaos of the internet.

Comment In: [Blog - 11/12/2015 - 12:20]

I 'm kinda seeing a ...

I 'm kinda seeing a disconnect in wanting to prototype, but without any code. Any idea worth prototyping is going to require game logic, and game logic requires instructions and data. That 's code. r n r nI guess there is sorta a middle ground. Something like Unreal Engine 's ...

Comment In: [Blog - 11/09/2015 - 04:25]

A couple things caught my ...

A couple things caught my eye on the greenlight page: r n- Video is well done, with a fantastic soundtrack r n- It definitely captures a high intensity gameplay session r n- Love the humor e.g. the Some random comments from players met at events section r n- good use ...

Comment In: [Blog - 11/10/2015 - 02:42]

Good article. ...

Good article.

Comment In: [News - 10/28/2015 - 10:26]

Gotcha. r nI hadn 't ...

Gotcha. r nI hadn 't heard of using Unity as a server before. I figured it was outside of it 's normal realm of functionality.

Comment In: [Blog - 10/21/2015 - 01:23]

Thanks Catharina, good advice. ...

Thanks Catharina, good advice.