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April 18, 2014
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sean lindskog's Blog


Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?

Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.

Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.

Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.

sean lindskog's Comments

Comment In: [News - 02/19/2014 - 12:05]

Hi Leigh - r nBoth ...

Hi Leigh - r nBoth the article, and the resulting discussion are a fascinating read. r n r nI welcome your thoughts on a code of conduct for journalists, and the game industry in general. It is important to ask these questions of ourselves. r n r nThanks.

Comment In: [News - 02/19/2014 - 01:58]

1. r nIndies unite ...

1. r nIndies unite

Comment In: [Blog - 02/04/2014 - 05:52]

Thanks Enrique, r n r ...

Thanks Enrique, r n r nThe post-mortem for my first indie game would have many similar elements, including purposeful overambition, and issues with being reviewer unfriendly. I also learned a lot, both from mistakes and successes. My game took about 5 years to make, and got stuck in greenlight for ...

Comment In: [News - 02/10/2014 - 12:57]

Don 't Starve is a ...

Don 't Starve is a very good game. Give it a couple hours to settle in. At the start, it may seem very simple - running around collecting food and chopping firewood - but as the game progresses and you delve deeper into the crafting it really starts to shine. ...

Comment In: [News - 01/31/2014 - 04:57]

Really impressive work. ...

Really impressive work.