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sean lindskog's Blog

 
 

Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?


Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.


Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.


Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.



sean lindskog's Comments

Comment In: [News - 10/10/2014 - 01:47]

Back. Fire. r n r ...

Back. Fire. r n r nI feel sorry for the devs who put their time, energy, sweat, and passion into this game, only to have someone likely totally unrelated to the creation of the game pull a slimy underhanded move like this with their work.

Comment In: [News - 10/11/2014 - 04:11]

I 'm not familiar with ...

I 'm not familiar with Wu 's work with GamerGate. But it goes without saying that we all should have a right to express our opinions without the threat of violence. I 'm sorry we can 't have the sexism in games debate without this sort of horrible behaviour.

Comment In: [Blog - 10/08/2014 - 01:34]

Appreciate the article Jamie. ...

Appreciate the article Jamie.

Comment In: [Blog - 10/06/2014 - 04:51]

Cool. r nThat 's a ...

Cool. r nThat 's a great idea.

Comment In: [Blog - 09/30/2014 - 01:46]

Very impressive - both the ...

Very impressive - both the game itself and the KickStarter. Nicely done

Comment In: [News - 10/02/2014 - 01:26]

Very much agree with you, ...

Very much agree with you, Mark. r n r nMike focuses on make things fast , which is only one of the two great problems of game programming. The other is make things easy to use/understand/modify/maintain for a programmer , which I consider to be equally important. r n r ...