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sean lindskog's Blog

 
 

Member Blogs

Posted by sean lindskog on Mon, 27 Jan 2014 11:50:00 EST in Business/Marketing, Design, Indie
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?


Posted by sean lindskog on Tue, 22 Oct 2013 08:30:00 EDT in Indie
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.


Posted by sean lindskog on Thu, 13 Oct 2011 08:40:00 EDT in Design, Programming, Console/PC, Indie
Space sim fans are a niche, carved into littler niches.


Posted by sean lindskog on Fri, 07 Oct 2011 06:03:00 EDT in Business/Marketing, Design, Console/PC, Indie
Entering the IGF - a chance for great publicity, but losing sucks.



sean lindskog's Comments

Comment In: [Blog - 02/17/2015 - 06:52]

About is it worth our ...

About is it worth our time and/or money to be doing X for promotional reasons rather than just working on our game ... r n r nI 'd say the answer isn 't a clear yes. It 's more of an it depends . r n r nIt is wasted ...

Comment In: [Blog - 02/02/2015 - 02:37]

I enjoyed this. r n ...

I enjoyed this. r n r nI fully agree with how you ended things off - do what you 're passionate about / make games I 'd want to play myself . r n r nYou guys are certainly placing your gambles differently - many small piles vs. all in. ...

Comment In: [News - 02/02/2015 - 01:11]

Consoles PC makes sense. Mobile ...

Consoles PC makes sense. Mobile That 's weird, and seems like a distraction for a company that makes hardcore online games, unless they 're completely changing their focus which would also seem like a bad idea .

Comment In: [Blog - 01/23/2015 - 02:01]

Thanks Mario. Third star to ...

Thanks Mario. Third star to the left, indeed

Comment In: [News - 01/08/2015 - 09:50]

Fond memories of Adventure. I ...

Fond memories of Adventure. I never did find that easter egg.

Comment In: [News - 11/20/2014 - 05:15]

While there may be occasional ...

While there may be occasional cases of fraud, that isn 't the usual scenario. r n r nThe problem is usually: r n1. Backing a dev team with no ability to deliver on the game scope. r n2. Being upset when a dev team alters design decisions. r n r ...