sean lindskog's Blog
Is open development a good idea? Is it a marketing ploy, or a genuine way to connect with your community?
Some popular game critics are concerned about losing their careers and livelihood on YouTube. I compare this to how many game devs feel every day.
Space sim fans are a niche, carved into littler niches.
Entering the IGF - a chance for great publicity, but losing sucks.
sean lindskog's Comments
[Blog - 07/17/2014 - 04:46]
as we haven 't even ...
as we haven 't even spent even close to 200,000 on Road Redemption, and we 're almost finished r n r nIan - sorry, but I gotta call you out on this. r n r nI counted at least 6 people in your KS video. That was over a year ...
[Blog - 07/17/2014 - 09:35]
[Blog - 07/15/2014 - 12:56]
That 's a solid breakdown ...
That 's a solid breakdown Simon. r n r nEven if a new indie dev studio can 't answer all those questions in the early stages, it should be at least on their radar as something to think about.
[News - 07/15/2014 - 02:43]
Good move by TB. r ...
Good move by TB. r n r nI 'll be interested to see how the audience reacts to paid-for content which is fully identified as such . Will they care
[News - 07/14/2014 - 04:00]
Article Quote: r nThe YouTubers ...
Article Quote: r nThe YouTubers were keen to stress that Keen Software will have no editorial influence on any content broadcast on Yogscast channels. r n r nHeh, pun intended r n r nIf this is going to happen and I agree with Ryan above, it 's probably inevitable , ...
[News - 07/11/2014 - 03:56]
Yeah, the tip system adds ...
Yeah, the tip system adds an interesting option. Whether it will be enough to quell the temptation to take money directly from devs remains to be seen. r n r nre: good games rise to the top r nI don 't disagree with you. Indie and low budget titles will ...