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Scott Sheppard's Blog

 

Find me on the tweeter @wscottsh

A "game designer" in the Jesse Schell sense of the word. I say it, so therefore I am one. Whether it's a mod, a paper prototype, or just some insight into how my mind works, you can find it there. I'm getting better at writing every time I post. Hopefully that trend continues. 

I've worked on a number of mods through the years, most notably Chex Trek for Doom 3. Additionally I've spent a fair amount of time trying to figure out and ease the marketing burden of independent developers. A middle class of developers is a very appealing idea. 

Currently attending school chasing down a degree in psychology, as well as fighting my way into a production role so I can learn what the industry "is actually like" on the inside. Theories can only take one so far. 

 

Member Blogs

Posted by Scott Sheppard on Tue, 17 Jun 2014 11:36:00 EDT in Design, Serious
Video games are aging so rapidly that we don't have them archived for study. Here's one personal story that begins to shed light on what it will be like for all games if we don't change our approach to the medium.


Posted by Scott Sheppard on Fri, 02 Aug 2013 01:01:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
For once, the natural tension between definition and ambiguity gives static media like books and movies a one up on games, a lead that games will never be able to win. See how magic is portrayed in each medium to understand why.


Posted by Scott Sheppard on Sat, 20 Jul 2013 08:10:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
There are some crazy heated fanboy arguments about the Materia system in FF:VII. But in studying them, I have a new appreciation for one of the easiest to implement and powerful tools in the game developer's belt. Fanboys be praised!



Scott Sheppard's Comments

Comment In: [Blog - 07/27/2015 - 03:18]

Thank you for a pragmatic ...

Thank you for a pragmatic view on this. Sometimes all it takes is a reminder to stop fretting over the common sense impossible.

Comment In: [News - 07/21/2015 - 03:56]

I wasn 't going to ...

I wasn 't going to leave a comment, as I tend to be a lurker. But the apathy of that inaction spurred me to say that this is a big problem for me. Losing games literally makes me feel ill.

Comment In: [News - 07/16/2015 - 06:26]

But any time we buy ...

But any time we buy a game that has a central server, we 're buying a game that 's going to die. And until we can get preservation of games figured out, the older games will become unusable. So it 's not an uncommon thing in all honesty, this one ...

Comment In: [Blog - 06/08/2015 - 06:02]

I don 't think Blizzard ...

I don 't think Blizzard has ever done anything novel. They 've always just polished a proven concept to mainstream accessibility.

Comment In: [Blog - 06/04/2015 - 02:11]

As I talk about above, ...

As I talk about above, there needs to be some kind of trust in the market. In this case, that devs will make good games and that customers will pay for them. r n r nThe agreement is that MOST people will pay for your game if they deem it ...

Comment In: [Blog - 06/04/2015 - 04:56]

My question exactly. ...

My question exactly.