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Scott Sheppard's Blog

 

Find me on the tweeter @wscottsh

A "game designer" in the Jesse Schell sense of the word. I say it, so therefore I am one. Whether it's a mod, a paper prototype, or just some insight into how my mind works, you can find it there. I'm getting better at writing every time I post. Hopefully that trend continues. 

I've worked on a number of mods through the years, most notably Chex Trek for Doom 3. Additionally I've spent a fair amount of time trying to figure out and ease the marketing burden of independent developers. A middle class of developers is a very appealing idea. 

Currently attending school chasing down a degree in psychology, as well as fighting my way into a production role so I can learn what the industry "is actually like" on the inside. Theories can only take one so far. 

 

Member Blogs

Posted by Scott Sheppard on Tue, 17 Jun 2014 11:36:00 EDT in Design, Serious
Video games are aging so rapidly that we don't have them archived for study. Here's one personal story that begins to shed light on what it will be like for all games if we don't change our approach to the medium.


Posted by Scott Sheppard on Fri, 02 Aug 2013 01:01:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
For once, the natural tension between definition and ambiguity gives static media like books and movies a one up on games, a lead that games will never be able to win. See how magic is portrayed in each medium to understand why.


Posted by Scott Sheppard on Sat, 20 Jul 2013 08:10:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
There are some crazy heated fanboy arguments about the Materia system in FF:VII. But in studying them, I have a new appreciation for one of the easiest to implement and powerful tools in the game developer's belt. Fanboys be praised!



Scott Sheppard's Comments

Comment In: [Blog - 12/17/2014 - 01:51]

I like the perspective of ...

I like the perspective of both Pablo and Ian. Both have pretty good perspectives, and it comes down to what your tactics are. In the end, in my position as a consumer, I 'd probably settle for Ian 's suggestion.

Comment In: [Blog - 12/17/2014 - 01:51]

I had never really considered ...

I had never really considered that there was a direct correlation between the tiny window of visibility on the app store, and the introduction of IAP to counteract that narrow timeframe of visibility.

Comment In: [Blog - 12/15/2014 - 01:29]

Sounds good, but to viable, ...

Sounds good, but to viable, we 'd need to make cars downloadable to offset the cost of distribution.

Comment In: [News - 12/10/2014 - 01:24]

I tend to resonate with ...

I tend to resonate with this a bit more. Based on the reactions from players and critics, their view makes sense. But it 's just a matter of expectations... r n r nFor example, if I tell my wife I 'll be home by 5:30, but I honestly don 't ...

Comment In: [News - 12/12/2014 - 05:18]

Powerful, and refreshingly level headed. ...

Powerful, and refreshingly level headed. Thanks Rosalind and Ashly.

Comment In: [Blog - 12/12/2014 - 01:55]

Okay, mind blown. I think ...

Okay, mind blown. I think I get the basic premise... but it may be a bit more helpful for me to do a dumb man 's version... r n r nI 'd definitely like to engage with you in this conversation, but that 's a little bit heady even for ...