A "game designer" in the Jesse Schell sense of the word. I say it, so therefore I am one. Whatever I'm currently working on can always be found at my personal blog, www.willywombat.com. Whether it's a mod, a paper prototype, or just some insight into how my mind works, you can find it there. I'm getting better at writing every time I post. Hopefully that trend continues.
I've worked on a number of mods through the years, most notably Chex Trek for Doom 3. Additionally I've spent a fair amount of time trying to figure out and ease the marketing burden of independent developers. A middle class of developers is a very appealing idea.
Currently attending school chasing down a degree in psychology, as well as fighting my way into a production role so I can learn what the industry "is actually like" on the inside. Theories can only take one so far.
Video games are aging so rapidly that we don't have them archived for study. Here's one personal story that begins to shed light on what it will be like for all games if we don't change our approach to the medium.
For once, the natural tension between definition and ambiguity gives static media like books and movies a one up on games, a lead that games will never be able to win. See how magic is portrayed in each medium to understand why.
There are some crazy heated fanboy arguments about the Materia system in FF:VII. But in studying them, I have a new appreciation for one of the easiest to implement and powerful tools in the game developer's belt. Fanboys be praised!
[Blog - 11/25/2014 - 01:24]
This concept reminds me of ...
This concept reminds me of two things. r n r nFirst is Braid, in that Blow stopped adding things to the game when he felt like he 'd fleshed out each new world to the logical conclusion. r n r nAnd the second is Jenova Chen 's statement that has ...
[Blog - 11/25/2014 - 07:04]
I wonder if they could ...
I wonder if they could make a dedicated game for amiibo based on the idea on miis. For example, each appendage could be removed and added as the player desired, creating totally unique characters from each new combination. A sort of Lego for a single character. r n r nI ...
[Blog - 11/21/2014 - 02:24]
[Blog - 11/20/2014 - 01:40]
Ah, thank you for the ...
Ah, thank you for the level headed and practical shout out to trust. Like with most industries, I have long felt that most interactions between parties have been based on the fear of getting screwed... which of course does happen. But like any fear based action, the only long term ...
[Blog - 11/13/2014 - 02:41]
[Blog - 11/13/2014 - 02:40]
I 've decided I like ...
I 've decided I like you. : I 've actually never found anyone that thought the same as me in this regard. So thank you for sharing your thoughts.