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Scott Sheppard's Blog

 

Find me on the tweeter @wscottsh

A "game designer" in the Jesse Schell sense of the word. I say it, so therefore I am one. Whether it's a mod, a paper prototype, or just some insight into how my mind works, you can find it there. I'm getting better at writing every time I post. Hopefully that trend continues. 

I've worked on a number of mods through the years, most notably Chex Trek for Doom 3. Additionally I've spent a fair amount of time trying to figure out and ease the marketing burden of independent developers. A middle class of developers is a very appealing idea. 

Currently attending school chasing down a degree in psychology, as well as fighting my way into a production role so I can learn what the industry "is actually like" on the inside. Theories can only take one so far. 

 

Member Blogs

Posted by Scott Sheppard on Tue, 17 Jun 2014 11:36:00 EDT in Design, Serious
Video games are aging so rapidly that we don't have them archived for study. Here's one personal story that begins to shed light on what it will be like for all games if we don't change our approach to the medium.


Posted by Scott Sheppard on Fri, 02 Aug 2013 01:01:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
For once, the natural tension between definition and ambiguity gives static media like books and movies a one up on games, a lead that games will never be able to win. See how magic is portrayed in each medium to understand why.


Posted by Scott Sheppard on Sat, 20 Jul 2013 08:10:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
There are some crazy heated fanboy arguments about the Materia system in FF:VII. But in studying them, I have a new appreciation for one of the easiest to implement and powerful tools in the game developer's belt. Fanboys be praised!



Scott Sheppard's Comments

Comment In: [Blog - 03/02/2015 - 05:26]

I just finished reading 'Free ...

I just finished reading 'Free to Learn ' by Peter Gray, which goes in depth into the benefits of play and the downsides of competition. Play being a pickup game of sandlot baseball, and competitive play being Little League. r n r nI don 't have much more to say, ...

Comment In: [News - 03/03/2015 - 04:56]

I 'll be the one ...

I 'll be the one that admits I sunk about two months solid into an idle game. I was more obsessive about it than any game I 've played since Braid. Got bored one day, and deleted it before I could get sucked in again. I had some habitual checking ...

Comment In: [News - 02/03/2015 - 04:13]

I agree that children 's ...

I agree that children 's intelligence is under-valued. When I play games today, especially games I 'm picking up again for the nostalgic value 15 years after originally playing them, I can 't help but wonder how I as a six year old was able to get through some of ...

Comment In: [Blog - 01/14/2015 - 02:49]

I always thought of cheat ...

I always thought of cheat codes the same way I thought of house rules. Albeit a generally unbalanced set of house rules.

Comment In: [Blog - 12/18/2014 - 03:55]

I second Curtiss. IMR looks ...

I second Curtiss. IMR looks totally rad And thank you for the numbers.

Comment In: [Blog - 12/17/2014 - 01:51]

I like the perspective of ...

I like the perspective of both Pablo and Ian. Both have pretty good perspectives, and it comes down to what your tactics are. In the end, in my position as a consumer, I 'd probably settle for Ian 's suggestion.