Scott Anderson's Blog
First in a series of posts about the development of the cancelled indie game Shadow Physics
Scott Anderson's Comments
[News - 08/21/2014 - 11:30]
[News - 07/22/2014 - 07:53]
Indie development salaries have always ...
Indie development salaries have always been weird and I don 't think Gamasutra has nailed the methodology for tracking them yet. Salaries for solo creators and many small teams don 't make sense, so it might be more interesting to have an indie revenue survey that tracks how much revenue ...
[Blog - 06/17/2014 - 01:10]
If you combine Call of ...
If you combine Call of Duty and Call of Duty: Advanced Warfare on your chart, COD is way ahead of any other game, making your conclusion that Call of Duty is lagging behind other FPS games and Nintendo franchises in terms of press coverage incorrect. r n r nIt is ...
[News - 03/19/2014 - 12:38]
There are thousands of games ...
There are thousands of games that have grossed 1 million or more with far less than 50 people. If you have a 50 person studio and you 've only grossed 1 million you 've likely lost a lot of money and are going to go out of business.
[News - 02/04/2014 - 04:12]
I think the point is ...
I think the point is that idTech5 didn 't really impress anyone. There are enough people working on game rendering and engine tech now that Carmack 's contributions to that space don 't really add much and Unreal, Unity, Frostbite and Crytek have proven to be better than idTech on ...
[News - 01/30/2014 - 04:25]