| Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More. |
| Posted by Mike Langlois on 05/23/13 10:40:00 pm
in
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| The above title is misleading. In fact it is as misleading as the term cyberbullying, which is an umbrella term used from experiences which range drastically. |  |
| Read More... | 0 Comments |
We're Indie, we like Microsoft. Too Controversial?  |
| Posted by James Silva on 05/23/13 12:00:00 pm
in
Business/Marketing,
Console/PC
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| We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry. |  |
| Read More... | 5 Comments |
The Procession of Progression in Game Design  |
| Posted by Josh Bycer on 05/23/13 11:10:00 am
in
Design
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| Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. |  |
| Read More... | 0 Comments |
Xbox One: a flawed plan, well executed  |
| Posted by Nicholas Lovell on 05/23/13 09:43:00 am
in
Business/Marketing,
Console/PC
|
| The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. |  |
| Read More... | 4 Comments |
Letting the Player Find the Fun  |
| Posted by Ben Serviss on 05/23/13 09:15:00 am
in
Design,
Console/PC,
Indie
|
| Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. |  |
| Read More... | 2 Comments |
| Using Small Studios As Stepping Stones In Your Career |
| Posted by Brice Morrison on 05/23/13 08:25:00 am
in
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| Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones. |  |
| Read More... | 4 Comments |
| Discovery & User Acquisition Costs: Content Licensing To The Rescue? |
| Posted by David Garth on 05/24/13 12:45:00 am
in
Business/Marketing,
Smartphone/Tablet
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| The huge increase in the number of games makes it harder and more expensive to attract consumer attention. The marketing buzz from licensed content can provide the edge to solve mobile gaming’s discovery problem AND lower customer acquisition costs. |  |
| Read More... | 0 Comments |
| 4 Reasons why Xbox one caters to the living room instead of gamers (or the Game of the Living Room Thrones) |
| Posted by Bernardo Lazo on 05/23/13 09:56:00 pm
in
Console/PC,
Design
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| Game of the Living Room Thrones. Much to the despair of many users, Xbox is focused on being the king of the Living Room instead of appealing to games. There are valid reasons for that. There are also reasons to think the whole thing can lead to hilarious |  |
| Read More... | 0 Comments |
| Tenets of Experiential Not-Games, Part 1: Exploration |
| Posted by Robin Arnott on 05/23/13 05:52:00 pm
in
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| If Proteus has opened the floodgates of a new genre, how will this genre play? |  |
| Read More... | 0 Comments |
| Bass Wings week 6-8 development in review |
| Posted by Bass Wings on 05/23/13 02:53:00 pm
in
Design,
Console/PC
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| A review of what our bass wings developers have worked on in the past week and what is in the future for the development of bass wings video game. |  |
| Read More... | 0 Comments |
| Take Your Planet to Work Day! (dev just got real) |
| Posted by Matthew Hodge on 05/23/13 12:45:00 pm
in
Design,
Indie
|
| Tomorrow (Friday the 24th) I will be starting a social experiment in audience building. I'm going to live stream my work day. I'll be working on animation and modelling for two projects, and some scripting in Unity3D. Chat will be available... |  |
| Read More... | 0 Comments |
The Power of Friendship while Being an Asshole, or the Doormat NPC  |
| Posted by Mark Filipowich on 05/23/13 09:04:00 am
in
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| Maybe a game doesn’t have to explore every facet of interpersonal relationships but it should certainly hold the player accountable for being an asshole. There should be more to relating to a game’s NPCs than sitting down and nodding. |  |
| Read More... | 0 Comments |